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 : Support & Troubleshooting   Topic: Custom Music (replace in-game music)

Posted: 24 Nov 2015, 20:52 

Replies: 13
Views: 534

That's basically one bar of swinged eight 16th notes repeated over the course of 11 minutes with some changes to the instrumentation. It doesn't sound bad for 2 mins, but gets very repetitive. This are my tips: https://www.youtube.com/watch?v=1o4B7U-Sb_A https://www.youtube.com/watch?v=HwUja-6bimM h...

 : Support & Troubleshooting   Topic: Custom Music (replace in-game music)

Posted: 24 Nov 2015, 19:07 

Replies: 13
Views: 534

I got it working, finally.

 : Support & Troubleshooting   Topic: Custom Music (replace in-game music)

Posted: 24 Nov 2015, 18:48 

Replies: 13
Views: 534

It is indeed luxury problem - I got older machine just for older software. But it took me quite some time to decide to give SoF1 another go, since the last time I played it (April 2012) I promised myself never to install that crap ever . Times have changed, I took it way too seriously back then. Cus...

 : Support & Troubleshooting   Topic: Custom Music (replace in-game music)

Posted: 24 Nov 2015, 17:14 

Replies: 13
Views: 534

Please be more specific how to compress them. ADP is not valid extension, it's abbreviation of ADPCM. How many times does it need repeating? SoF1 needs headerless format with (likely) zero sample start, WAV does have header. Key points of this thread: Which formats are compatible with SoF1 game engi...

 : Support & Troubleshooting   Topic: Custom Music (replace in-game music)

Posted: 24 Nov 2015, 11:47 

Replies: 13
Views: 534

Replacing ambient sound with music was not my intention, and would provide limited scope of resolutions - then action sequences would be rendered with the same music, that'd be embedded in the background as ambient sound. I haven't checked the format for sounds though, good idea! As it'd hint what f...

 : General   Topic: Strange.

 Subject: Re: Strange.
Posted: 24 Nov 2015, 10:13 

Replies: 15
Views: 444

That highly depends on the version of the game - Platinum edition should have all patches already applied. Retail versions will differ based on the year of manufacture (disc, booklet, etc.) As for the Windows 10 incompatibility, that might be caused by Windows' inability to emulate 16bit environment...

 : Support & Troubleshooting   Topic: Custom Music (replace in-game music)

Posted: 24 Nov 2015, 10:07 

Replies: 13
Views: 534

Honestly I could not understand one bit of information from your message.  :confused: Let's break it down: What formats can SoF1 recognize? One of them being 4-bit IMA ADPCM headerless, one file per channel. I recorded me playing parts of a Classical Guitar piece using my cell phone (.wav) and ...

 : Support & Troubleshooting   Topic: Custom Music (replace in-game music)

Posted: 23 Nov 2015, 16:26 

Replies: 13
Views: 534

Hi there, I'm trying to replace campaign game music with my own files - how is it actually done? Based on what I found out: - game uses 4-bit IMA ADPCM music files, encoded headerless at 22.05kHz mono - prefix "l" and "r" marks the left and right channel - using "Pak Explore...
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