Search found 8 matches

by asymcon
24 Nov 2015, 20:52
Forum: Support & Troubleshooting
Topic: Custom Music (replace in-game music)
Replies: 14
Views: 6171

Re: Custom Music (replace in-game music)

That's basically one bar of swinged eight 16th notes repeated over the course of 11 minutes with some changes to the instrumentation. It doesn't sound bad for 2 mins, but gets very repetitive. This are my tips: https://www.youtube.com/watch?v=1o4B7U-Sb_A" onclick="window.open(this.href);re...
by asymcon
24 Nov 2015, 19:07
Forum: Support & Troubleshooting
Topic: Custom Music (replace in-game music)
Replies: 14
Views: 6171

Re: Custom Music (replace in-game music)

I got it working, finally.
by asymcon
24 Nov 2015, 18:48
Forum: Support & Troubleshooting
Topic: Custom Music (replace in-game music)
Replies: 14
Views: 6171

Re: Custom Music (replace in-game music)

It is indeed luxury problem - I got older machine just for older software. But it took me quite some time to decide to give SoF1 another go, since the last time I played it (April 2012) I promised myself never to install that crap ever . Times have changed, I took it way too seriously back then. Cus...
by asymcon
24 Nov 2015, 17:14
Forum: Support & Troubleshooting
Topic: Custom Music (replace in-game music)
Replies: 14
Views: 6171

Re: Custom Music (replace in-game music)

Please be more specific how to compress them. ADP is not valid extension, it's abbreviation of ADPCM. How many times does it need repeating? SoF1 needs headerless format with (likely) zero sample start, WAV does have header. Key points of this thread: Which formats are compatible with SoF1 game engi...
by asymcon
24 Nov 2015, 11:47
Forum: Support & Troubleshooting
Topic: Custom Music (replace in-game music)
Replies: 14
Views: 6171

Re: Custom Music (replace in-game music)

Replacing ambient sound with music was not my intention, and would provide limited scope of resolutions - then action sequences would be rendered with the same music, that'd be embedded in the background as ambient sound. I haven't checked the format for sounds though, good idea! As it'd hint what f...
by asymcon
24 Nov 2015, 10:13
Forum: General
Topic: Strange.
Replies: 15
Views: 1244

Re: Strange.

That highly depends on the version of the game - Platinum edition should have all patches already applied. Retail versions will differ based on the year of manufacture (disc, booklet, etc.) As for the Windows 10 incompatibility, that might be caused by Windows' inability to emulate 16bit environment...
by asymcon
24 Nov 2015, 10:07
Forum: Support & Troubleshooting
Topic: Custom Music (replace in-game music)
Replies: 14
Views: 6171

Re: Custom Music (replace in-game music)

Honestly I could not understand one bit of information from your message. :confused: Let's break it down: What formats can SoF1 recognize? One of them being 4-bit IMA ADPCM headerless, one file per channel. I recorded me playing parts of a Classical Guitar piece using my cell phone (.wav) and just c...
by asymcon
23 Nov 2015, 16:26
Forum: Support & Troubleshooting
Topic: Custom Music (replace in-game music)
Replies: 14
Views: 6171

Custom Music (replace in-game music)

Hi there, I'm trying to replace campaign game music with my own files - how is it actually done? Based on what I found out: - game uses 4-bit IMA ADPCM music files, encoded headerless at 22.05kHz mono - prefix "l" and "r" marks the left and right channel - using "Pak Explore...