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SoF SDK models. 
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Mongolia

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Wed May 27th, 2015
Posts: 6
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Hello there, for some reason backpack models crash 3Ds Max R3 and some are really messed up like: Image
Any idea how to fix that? Thanks in advance.


27 May 2015, 18:27
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Japan

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Sat Jun 13th, 2015
Posts: 4
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Yes, some Max files is broken...:(

so I captured the model from Game by using the two tools below...

[ Dassault Systemes 3DVIA Printscreen 2.3 ]
Dassault Systemes 3DVIA Printscreen 2.3 Download (Free) - 3DVIA Printscreen.exe

[ Autodesk 3dsMax exporter for 3DVIA Virtools (5.0.0.134 beta) ]
tavae - creative engineering

!!! Important !!!

*It must be added " +set developer 7" to link target of Sof1.
(because only Developer Mode can capture, but not perfect...)

*PrintScreen Hot key must be assigned a key that is not used in the Game (eg Num *)

Image

Here is Sof1 SDK include Max file! :)
http://www.atomicgamer.com/directory.php?id=2394

Have Fun!


Attachments:
File comment: sample
gasmask.zip [11.72 KiB]
Downloaded 19 times
14 Jun 2015, 07:07
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Japan

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Sat Jun 13th, 2015
Posts: 4
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Yes, some Max files is broken...:(

so I captured the model from Game by using the two tools below...

[ Dassault Systemes 3DVIA Printscreen 2.3 ]
Dassault Systemes 3DVIA Printscreen 2.3 Download (Free) - 3DVIA Printscreen.exe

[ Autodesk 3dsMax exporter for 3DVIA Virtools (5.0.0.134 beta) ]
tavae - creative engineering

!!! Important !!!

*It must be added " +set developer 7" to link target of Sof1.
(because only Developer Mode can capture, but not perfect...)

*PrintScreen Hot key must be assigned a key that is not used in the Game (eg Num *)

Image

Here is Sof1 SDK include Max file! :)
http://www.atomicgamer.com/directory.php?id=2394

Have Fun!


Attachments:
File comment: sample
gasmask.zip [13.08 KiB]
Downloaded 19 times
15 Jun 2015, 06:44
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Mongolia

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Wed May 27th, 2015
Posts: 6
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Thanks a lot man, could you possibly capture big, small and medium backpack as well? I just won't be able to download these tools for a while.
Those three: Image


18 Jun 2015, 14:41
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Japan

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Sat Jun 13th, 2015
Posts: 4
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all backpack files are not broken.

You need to edit ".ifl" file...
(acc_backpack_low.ifl, acc_backpack_lrg.ifl, acc_backpack_smll.ifl)

Open the *.ifl file with text editor (eg NotePad)

Put the texture file (.tga) you want at the top of the line.

Image

It's just simply that. :)

attached GameStudio MDL7 files.

Image

Have Fun!


Attachments:
File comment: sample
backpacks.zip [12.25 KiB]
Downloaded 17 times
19 Jun 2015, 04:13
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Belgium

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Tue Nov 22nd, 2011
Posts: 1891

minato1337
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I'm glad the Japanese and Mongol community is still active in SOF.
Keep it up guys. SOF 2015.


19 Jun 2015, 10:18
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Mongolia

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Wed May 27th, 2015
Posts: 6
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8chan wrote:
all backpack files are not broken.

You need to edit ".ifl" file...
(acc_backpack_low.ifl, acc_backpack_lrg.ifl, acc_backpack_smll.ifl)

Open the *.ifl file with text editor (eg NotePad)

Put the texture file (.tga) you want at the top of the line.

Image

It's just simply that. :)

attached GameStudio MDL7 files.

Image

Have Fun!

For some reason even if I edit the .ifl, backpack models still crash 3Ds Max.
Also could you send them in .obj instead of .mdl please?


19 Jun 2015, 14:26
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Japan

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Sat Jun 13th, 2015
Posts: 4
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attached OBJ files. :)


Attachments:
File comment: OBJ files
obj.zip [13.27 KiB]
Downloaded 11 times
19 Jun 2015, 16:43
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Tuvalu

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Sat Dec 10th, 2011
Posts: 2247
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Yes Minato... that would be awesome,but these are fakers with proxies  :)


21 Jun 2015, 10:27
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