// AutoExec
//ORIGINAL AUTOEXEC BY THOM & ZOOM, EDITED BY KRIZZ!
set rate "20000"
netgraph 1
password "player"
spectator_password "specme"
set rcon_password kankerpro
set cl_lights "0"
set cl_gun "0"
set cl_maxfps "150"
set cl_minfps "30"
set cl_predict "1"
set cl_predict_weapon "1"
set cl_quads "1"
set cl_maxihead "0,1"
set cl_particles "0"
set cl_max_quads "1"
set cl_max_debris "8"
set cl_backspeed "400" ? // Backward Speed
set cl_bob "0.010" // Player View Bob
set cl_bobcycle "0.750" // Bob Frequency
set cl_bobup "0.500" // Amount of Movement to Trigger Bob
set cl_obit_filter "0"
set cl_anglespeedkey "9.5"
set cl_pitchspeed "999"
set cl_yawspeed "999"
set cl_sidespeed "999"
set cl_forwardspeed "999"
set cl_upspeed "999"
set cl_rollangle "2" // View Tilt Angle for Roll Motion
set cl_rollspeed "200" // View Tilt Speed
set cl_adaptive "0" // Time, Latency, FPS Display Off
set cl_allowdownload "1" // Allow Downloads On
set cl_allowupload "1" // Allow Uploads On
set cl_download_ingame "0" // But not during the game
set cl_cmdrate "40" // Commands Sent to Server (20 for Modem)
set cl_gaitestimation "1" // Estimated Player Stepping Motion On
set cl_himodels "1" // High Quality Models Off
set cl_lb "0" // Client Side Blood Management Off
set cl_lc "0" // Server-Side Lag Compensation Off
set cl_lw "0" // Client Side Weapon Management Off
set cl_nodelta "0" // Delta Compression Off
set cl_nolerp "0" // Model Movement Prediction Off
set cl_nopred "0" // Client Side Prediction Off
set cl_pred_fraction "0.5" // Client Side Prediction Faction
set cl_pred_link "1" // Client Side Prediction Link Value
set cl_pred_maxtime "256" // Maximum Prediction Time
set cl_predict_players "1" // Player Prediction On
set cl_resend "2" // Maximum Packet Retries
set cl_showfps "0" // No on screen FPS
set cl_timeout "512" // Inactivity Time before Disconnect
set cl_uprate "40" // Packets Requested from Server (20 for Modem)
set gl_flashblend "0"
set gl_swapinterval "0"
set gl_ext_swapinterval "0"
set gl_ztrick "1" // Ztrick On/Off
set gl_cull "0" // Only Render Visible Objects
set gl_displayrefresh "0"
set gl_detailtexturing "0"
set gl_pictip "10"
set gl_picmip "10"
set gl_driver "opengl32"
set gl_effectfill "150"
set gl_dlightintensity "2"
set gl_bitdepth "16"
set gl_lightmap "0"
set gl_polyblend "0"
set gl_ext_anisotropic "0"
set gl_triplebuffer "1"
set gl_fogverts "0"
set gl_fogmode "0"
set gl_fogverts "0"
set gl_mode "6"
set gl_detailtexturingdistance "0"
set gl_dynamic "0"
set gl_dither "1" // Enable Dithering
set gl_keeptjunctions "1" // Collinear Vertexes On
set gl_overbright "1" // Maximum Brightness On
set gl_s3_s3tc "1"
set gl_saturatelighting "1"
set gl_driver "opengl32"
set gl_modulate "1.164286"
set gl_drawbuffer "GL_BACK"
set gl_playermip "0" // Player Rendering Quality High
set gl_polyoffset "4.0" // Decal Offset
set gl_round_down "3" // Texture Size Rounding
set gl_smoothmodels "1" // Model Smoothing On
set gl_texsort "0" // Texture Sorting Off
set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" // GL Texture Mode
set gl_wateramp "0" // Amplified Waves Off
set ghl_specular "0"
set ghl_light_method "1"
set ghl_mip "1"
set ghl_no_texture_stack "1"
set ghl_player_shadow "1"
set ghl_obj_fog "0"
set ghl_shadows "0"
set ghl_shadow_dist "25"
set ghl_shadow_tilt ".25"
set ghl_shadow_darkness ".75"
set ghl_shadow_dist "25"
set ghl_shadow_tilt ".25"
set vid_card "geforce"
set vid_brightness "0.890714"
set vid_contrast "0.770000"
set vid_gamma "0.370000"
set vid_fullscreen "1"
set violence_ablood "1" // Standard Blood On
set violence_agibs "0" // Standard Gibs Off
set violence_hblood "1" // Extra Blood On
set violence_hgibs "0" // Extra Gibs Off
set bob_pitch "0.000"
set bob_roll "0.000"
set bob_up "0.000"
set runroll "0.000"
set runpitch "0.000"
set v_kickpitch "0.250" // Amount of View Pitch when hit
set v_kickroll "0.250" // Amount of View Roll when hit
set v_kicktime "0.250" // Duration of View Pitch and Roll when hit
set fx_maxdebrisonscreen "2"
set fx_editsegment "0"
set fx_edit "0"
set fx_run "0"
set fx_trail "0"
set fx_collide "0"
set fx_sound "null"
set fx_partsub "1"
set fx_graphic "1"
set mskins_variety_limit "3"
set mskins_expression_limit "3"
set r_dynamic "0" // Dynamic Lighting On
set r_decals "256" // Single Player Decals
set r_drawviewmodel "1" // Weapon Model On
set r_mirroralpha "0" // Reflective Surfaces Off
set r_shadows "0" // Shadows Off
set r_speeds "0"
set s_mixahead "0.22"
set cd_nocd "1"
set use_mmx "1"
set use_amd3d "1"
set ai_maxcorpses "1"
set fov "200"
set texgamma "2.0" // Texture Gamma
// Sound
set _snd_mixahead "0.100" // Maximum Performance On
set bgmvolume "0" // No CD Music
set hisound "1" // High Quality Sound On
set loadas8bit "0" // Eight Bit Sound Off
set s_a3d "0" // A3D Off
set s_eax "0" // EAX Off
set s_reverb "0" // Reverb Off
// Preferences
set fov "90" // Field of Vision
set hud_centerid "1" // Centre ID Display
set hud_fastswitch "1" // Fast Weapon Selection
set r_mmx "1" // MMX Support On
set scr_conspeed "3000" // Console Speed
set viewsize "120" // Visible Screen Area
//WHEN USING XP,2000 or NT set this to 1
set ipxfix "1"
// AutoExec
//ORIGINAL AUTOEXEC BY THOM & ZOOM, EDITED BY SOldier!
set rate "10000"
netgraph 1
password "player"
set cl_lights "0"
set cl_gun "1"
set cl_maxfps "150"
set cl_minfps "30"
set cl_predict "1"
set cl_predict_weapon "10"
set cl_quads "1"
set cl_maxihead "0,1"
set cl_particles "0"
set cl_max_quads "50"
set cl_max_debris "8"
set cl_backspeed "900" // Backward Speed
set cl_bob "0.010" // Player View Bob
set cl_bobcycle "0.750" // Bob Frequency
set cl_bobup "0.500" // Amount of Movement to Trigger Bob
set cl_obit_filter "0"
set cl_anglespeedkey "9.5"
set cl_pitchspeed "999"
set cl_yawspeed "999"
set cl_sidespeed "999"
set cl_forwardspeed "999"
set cl_upspeed "999"
set cl_rollangle "2" // View Tilt Angle for Roll Motion
set cl_rollspeed "200" // View Tilt Speed
set cl_adaptive "0" // Time, Latency, FPS Display Off
set cl_allowdownload "1" // Allow Downloads On
set cl_allowupload "1" // Allow Uploads On
set cl_download_ingame "0" // But not during the game
set cl_cmdrate "40" // Commands Sent to Server (20 for Modem)
set cl_gaitestimation "1" // Estimated Player Stepping Motion On
set cl_himodels "1" // High Quality Models Off
set cl_lb "0" // Client Side Blood Management Off
set cl_lc "0" // Server-Side Lag Compensation Off
set cl_lw "0" // Client Side Weapon Management Off
set cl_nodelta "0" // Delta Compression Off
set cl_nolerp "0" // Model Movement Prediction Off
set cl_nopred "0" // Client Side Prediction Off
set cl_pred_fraction "0.5" // Client Side Prediction Faction
set cl_pred_link "1" // Client Side Prediction Link Value
set cl_pred_maxtime "265" // Maximum Prediction Time
set cl_predict_players "50" // Player Prediction On
set cl_resend "2" // Maximum Packet Retries
set cl_showfps "0" // No on screen FPS
set cl_timeout "512" // Inactivity Time before Disconnect
set cl_uprate "40" // Packets Requested from Server (20 for Modem)
set gl_flashblend "0"
set gl_swapinterval "0"
set gl_ext_swapinterval "0"
set gl_ztrick "1" // Ztrick On/Off
set gl_cull "0" // Only Render Visible Objects
set gl_displayrefresh "0"
set gl_detailtexturing "0"
set gl_pictip "60"
set gl_picmip "60"
set gl_driver "opengl32"
set gl_effectfill "150"
set gl_dlightintensity "4"
set gl_bitdepth "16"
set gl_lightmap "0"
set gl_polyblend "0"
set gl_ext_anisotropic "0"
set gl_triplebuffer "1"
set gl_fogverts "0"
set gl_fogmode "0"
set gl_fogverts "0"
set gl_mode "6"
set gl_detailtexturingdistance "0"
set gl_dynamic "1"
set gl_dither "1" // Enable Dithering
set gl_keeptjunctions "1" // Collinear Vertexes On
set gl_overbright "1" // Maximum Brightness On
set gl_s3_s3tc "1"
set gl_saturatelighting "1"
set gl_driver "opengl32"
set gl_modulate "1.164286"
set gl_drawbuffer "GL_BACK"
set gl_playermip "0" // Player Rendering Quality High
set gl_polyoffset "4.0" // Decal Offset
set gl_round_down "3" // Texture Size Rounding
set gl_smoothmodels "1" // Model Smoothing On
set gl_texsort "0" // Texture Sorting Off
set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" // GL Texture Mode
set gl_wateramp "0" // Amplified Waves Off
set ghl_specular "0"
set ghl_light_method "1"
set ghl_mip "1"
set ghl_no_texture_stack "0"
set ghl_player_shadow "0"
set ghl_obj_fog "0"
set ghl_shadows "0"
set ghl_shadow_dist "25"
set ghl_shadow_tilt ".25"
set ghl_shadow_darkness ".75"
set ghl_shadow_dist "25"
set ghl_shadow_tilt ".25"
set vid_card "geforce"
set vid_brightness "0.890714"
set vid_contrast "0.770000"
set vid_gamma "0.370000"
set vid_fullscreen "1"
set violence_ablood "1" // Standard Blood On
set violence_agibs "0" // Standard Gibs Off
set violence_hblood "1" // Extra Blood On
set violence_hgibs "0" // Extra Gibs Off
set bob_pitch "0.000"
set bob_roll "0.000"
set bob_up "0.000"
set runroll "0.000"
set runpitch "0.000"
set v_kickpitch "0.250" // Amount of View Pitch when hit
set v_kickroll "0.250" // Amount of View Roll when hit
set v_kicktime "0.250" // Duration of View Pitch and Roll when hit
set fx_maxdebrisonscreen "2"
set fx_editsegment "0"
set fx_edit "0"
set fx_run "0"
set fx_trail "0"
set fx_collide "0"
set fx_sound "null"
set fx_partsub "1"
set fx_graphic "1"
set mskins_variety_limit "1"
set mskins_expression_limit "1"
set r_dynamic "1" // Dynamic Lighting On
set r_decals "500" // Single Player Decals
set r_drawviewmodel "1" // Weapon Model On
set r_mirroralpha "0" // Reflective Surfaces Off
set r_shadows "0" // Shadows Off
set r_speeds "2"
set s_mixahead "0.22"
set cd_nocd "1"
set use_mmx "1"
set use_amd3d "1"
set ai_maxcorpses "1"
set fov "200"
set texgamma "2.0" // Texture Gamma
// Sound
set _snd_mixahead "0.100" // Maximum Performance On
set bgmvolume "0" // No CD Music
set hisound "1" // High Quality Sound On
set loadas8bit "0" // Eight Bit Sound Off
set s_a3d "0" // A3D Off
set s_eax "0" // EAX Off
set s_reverb "0" // Reverb Off
// Preferences
set fov "90" // Field of Vision
set hud_centerid "1" // Centre ID Display
set hud_fastswitch "1" // Fast Weapon Selection
set r_mmx "1" // MMX Support On
set scr_conspeed "4000" // Console Speed
set viewsize "120" // Visible Screen Area
//WHEN USING XP,2000 or NT set this to 1
set ipxfix "1"
bind 1
// AutoExec
//ORIGINAL AUTOEXEC BY THOM & ZOOM, EDITED BY KRIZZ!
set rate "20000"
netgraph 1
password "player"
spectator_password "specme"
set rcon_password kankerpro
set cl_lights "0"
set cl_gun "0"
set cl_maxfps "165"
set cl_minfps "30"
set cl_predict "1"
set cl_predict_weapon "1"
set cl_quads "1"
set cl_maxihead "0,1"
set cl_particles "0"
set cl_max_quads "1"
set cl_max_debris "8"
set cl_backspeed "400" // Backward Speed
set cl_bob "0.010" // Player View Bob
set cl_bobcycle "0.750" // Bob Frequency
set cl_bobup "0.500" // Amount of Movement to Trigger Bob
set cl_obit_filter "0"
set cl_anglespeedkey "9.5"
set cl_pitchspeed "999"
set cl_yawspeed "999"
set cl_sidespeed "999"
set cl_forwardspeed "999"
set cl_upspeed "999"
set cl_rollangle "2" // View Tilt Angle for Roll Motion
set cl_rollspeed "200" // View Tilt Speed
set cl_adaptive "0" // Time, Latency, FPS Display Off
set cl_allowdownload "1" // Allow Downloads On
set cl_allowupload "1" // Allow Uploads On
set cl_download_ingame "0" // But not during the game
set cl_cmdrate "40" // Commands Sent to Server (20 for Modem)
set cl_gaitestimation "1" // Estimated Player Stepping Motion On
set cl_himodels "1" // High Quality Models Off
set cl_lb "0" // Client Side Blood Management Off
set cl_lc "0" // Server-Side Lag Compensation Off
set cl_lw "0" // Client Side Weapon Management Off
set cl_nodelta "0" // Delta Compression Off
set cl_nolerp "0" // Model Movement Prediction Off
set cl_nopred "0" // Client Side Prediction Off
set cl_pred_fraction "0.5" // Client Side Prediction Faction
set cl_pred_link "1" // Client Side Prediction Link Value
set cl_pred_maxtime "256" // Maximum Prediction Time
set cl_predict_players "1" // Player Prediction On
set cl_resend "2" // Maximum Packet Retries
set cl_showfps "0" // No on screen FPS
set cl_timeout "512" // Inactivity Time before Disconnect
set cl_uprate "40" // Packets Requested from Server (20 for Modem)
set gl_flashblend "0"
set gl_swapinterval "0"
set gl_ext_swapinterval "0"
set gl_ztrick "1" // Ztrick On/Off
set gl_cull "0" // Only Render Visible Objects
set gl_displayrefresh "0"
set gl_detailtexturing "0"
set gl_pictip "10"
set gl_picmip "10"
set gl_driver "opengl32"
set gl_effectfill "150"
set gl_dlightintensity "2"
set gl_bitdepth "16"
set gl_lightmap "0"
set gl_polyblend "0"
set gl_ext_anisotropic "0"
set gl_triplebuffer "1"
set gl_fogverts "0"
set gl_fogmode "0"
set gl_fogverts "0"
set gl_mode "6"
set gl_detailtexturingdistance "0"
set gl_dynamic "0"
set gl_dither "1" // Enable Dithering
set gl_keeptjunctions "1" // Collinear Vertexes On
set gl_overbright "1" // Maximum Brightness On
set gl_s3_s3tc "1"
set gl_saturatelighting "1"
set gl_driver "opengl32"
set gl_modulate "1.164286"
set gl_drawbuffer "GL_BACK"
set gl_playermip "0" // Player Rendering Quality High
set gl_polyoffset "4.0" // Decal Offset
set gl_round_down "3" // Texture Size Rounding
set gl_smoothmodels "1" // Model Smoothing On
set gl_texsort "0" // Texture Sorting Off
set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" // GL Texture Mode
set gl_wateramp "0" // Amplified Waves Off
set ghl_specular "0"
set ghl_light_method "1"
set ghl_mip "1"
set ghl_no_texture_stack "1"
set ghl_player_shadow "1"
set ghl_obj_fog "0"
set ghl_shadows "0"
set ghl_shadow_dist "25"
set ghl_shadow_tilt ".25"
set ghl_shadow_darkness ".75"
set ghl_shadow_dist "25"
set ghl_shadow_tilt ".25"
set vid_card "geforce"
set vid_brightness "0.890714"
set vid_contrast "0.770000"
set vid_gamma "0.370000"
set vid_fullscreen "1"
set violence_ablood "1" // Standard Blood On
set violence_agibs "0" // Standard Gibs Off
set violence_hblood "1" // Extra Blood On
set violence_hgibs "0" // Extra Gibs Off
set bob_pitch "0.000"
set bob_roll "0.000"
set bob_up "0.000"
set runroll "0.000"
set runpitch "0.000"
set v_kickpitch "0.250" // Amount of View Pitch when hit
set v_kickroll "0.250" // Amount of View Roll when hit
set v_kicktime "0.250" // Duration of View Pitch and Roll when hit
set fx_maxdebrisonscreen "2"
set fx_editsegment "0"
set fx_edit "0"
set fx_run "0"
set fx_trail "0"
set fx_collide "0"
set fx_sound "null"
set fx_partsub "1"
set fx_graphic "1"
set mskins_variety_limit "3"
set mskins_expression_limit "3"
set r_dynamic "1" // Dynamic Lighting On
set r_decals "256" // Single Player Decals
set r_drawviewmodel "1" // Weapon Model On
set r_mirroralpha "0" // Reflective Surfaces Off
set r_shadows "0" // Shadows Off
set r_speeds "0"
set s_mixahead "0.22"
set cd_nocd "1"
set use_mmx "1"
set use_amd3d "1"
set ai_maxcorpses "1"
set fov "200"
set texgamma "2.0" // Texture Gamma
// Sound
set _snd_mixahead "0.100" // Maximum Performance On
set bgmvolume "0" // No CD Music
set hisound "1" // High Quality Sound On
set loadas8bit "0" // Eight Bit Sound Off
set s_a3d "0" // A3D Off
set s_eax "0" // EAX Off
set s_reverb "0" // Reverb Off
// Preferences
set fov "90" // Field of Vision
set hud_centerid "1" // Centre ID Display
set hud_fastswitch "1" // Fast Weapon Selection
set r_mmx "1" // MMX Support On
set scr_conspeed "3000" // Console Speed
set viewsize "120" // Visible Screen Area
//WHEN USING XP,2000 or NT set this to 1
set ipxfix "1"
bind 1
// Game video settings
//Darkelda's Autoexec!
set rcon_password ""
set password "player"
set spectator_password "specme"
set skin "Grinder"
set cl_quads "0" // Show bullets 1
set cl_gun "0" // showgun 1
set cl_run "1"
set cl_maxfps "150 U"
set cl_minfps "30 U"
set gl_swapinterval "0" //1 stabilie fps 0 hogere fps
set vid_gamma "0.400000"
set fov "95"
//set gl_mode "4" // Resolutie 4 = 800/600 gl_mode om alle modes te zien
set vid_card "ASUS eah5520" //videocard
set shownames "1" speler namen
set freelook "1"
set netgraph "0" // Netgrap meter
set vid_fullscreen "1" // Full Screen
set cd_nocd "1"
set gl_flashblend "0"
set gl_triplebuffer 1
set ghl_shadows "0"
set use_mmx "1"
set fx_maxdebrisonscreen "2"
set gl_bitdepth "16"
set gl_lightmap "0"
set gl_polyblend "0"
set s_musicenabled "1"
set s_primary "0"
set s_loadas8bit "0"
set s_khz "22"
set s_musicvolume "0.012321"
set s_volume "0.474107"
set snd_dll "defsnd.dll"
set gl_effectfill "500"
set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set gl_detailtexturingdistance "250"
set gl_detailtexturing "0"
set gl_modulate "1"
set WDASD "10" // 10 Lage grapics 0 voor hoge grapics
set gl_monolightmap "0"
set gl_clear "0"
set gl_bitdepth "16"
set m_filter "0" // muis Filter !!
set m_pitch "0.022"
set m_sensitivity_wheel "5" // hoeveel regels beweegt de muisbal
set m_invert_y "0"
set m_sensitivity_y "30" // Muis
set m_invert_x "0"
set m_sensitivity_x "30" // Muis
set gl_monolightmap "0"
set gl_clear "0"
set gl_bitdepth "16"
set gl_driver "opengl32"
set shownames "1"
set freelook "1"
set win_noaltenter "0"
set win_noalttab "0"
set cl_subtitles "1"
set cl_run "1"
set crosshair "2" //Kies Croshair
set lookstrafe "0"
set lookspring "1"
//lagkiller
bind j alias +lag "set origrate $rate; rate 1;echo Lag killer;netgraph 0"
bind j alias -lag "set rate $origrate; echo Rate: $rate;netgraph 1; echo Lag killed"
echo "Darkelda's Autoexec!"