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15 Dec 2017, 21:24


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ChAoS Unlimited Fire Maps 
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Netherlands

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Last post of the previous page :
Dust Arena V2,

The Palm three did lagged so i changed it... and the
place of the flag i changed on request (I dont know what's the best and i dont know the real
map...).

Greetings
ChAoS


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chaos_dustarenav2.bsp [1.37 MiB]
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13 Mar 2017, 18:13
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Netherlands

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https://youtu.be/f_9VRwXf_TQ?t=2


18 Mar 2017, 15:18
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Canada

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Currently the only way to tell the bases apart is the blue ladders may be. Red base to the right Blue to the left.

Still a lilbit of "lag" around the upper palm tree.

fast map eh!

V3 is on EURO Bastards as per ChAos
maplist
hcbunker/ chaos_dustarenav3/ gotcha2016/ chaos_rat


18 Mar 2017, 16:05
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Canada

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Trekker wrote:
Still a lilbit of "lag" around the upper palm tree.


It's not lag. It's the way the palm tree is made with curvatures because ChAoS did not used the entity.

On the other side. A way to "fix" this would be placing a box around it using "clip" as textures.


21 Mar 2017, 18:54
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Netherlands

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deurbel
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Yo ChAoS nice to see you alive and well!

Chaos Fighting Club for life yo

-ShadY


09 Apr 2017, 14:37
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Netherlands

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Hi everybody,

Everybody i played with and had good times with, thanks !

I gonna quit SOF.

It hurts me to much to play or even build for this game...

Petra left me. Alone. I got nothing no more. See did not told me why.
I miss my kids, and grandkids... it hurts so much ...
Can not go on with this game. I learned to know her 8 years ago in this game...

Have a good life...

ChAoS


19 Apr 2017, 07:57
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Netherlands

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To bad, I have send you a PM.
Hope you will still read that.
GL with relations & games and of course life.
Attachment:
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chaos_dustarenav3.bsp [1.37 MiB]
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21 Apr 2017, 10:21
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Netherlands

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Well fuck...

Keep your head up mate


21 Apr 2017, 19:30
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Canada

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Sauron wrote:
What wp/fp/gp/tx/lm/gt/tp/qp? same as quake's r_speedshots only less useful, cuz we get to guess...


I've tried to learn more just by messing around with cvars. I didn't really find something unfortunately but two cvar kept my attention though.

Code:
/wp: World Polygons (Sources from other sites tells how the engine sees)
/fp:
/gp: Ghoul P. (This completely turn "0" when I turn on the 'ghl_no_render' cvar)
/tx:
/lm:
/gt: Ghoul T. (This completely turn "0" when I turn on the 'ghl_no_render' cvar)
/tp:
/qp: Quads P. (This completely turn "0" when I turn off the 'cl_quads' cvar)


04 Jul 2017, 01:25
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