[Discuss] Map Fix index

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MinatO
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[Discuss] Map Fix index

Post by MinatO »

*Discussion topic for http://www.sof1.org/viewtopic.php?f=84&t=177" onclick="window.open(this.href);return false;

Thanks was missing the iraq small fixes, and I need the closekarters fix aswell for the 2on2 tournament.
Any chance, cadres mission can be reuploaded?
Last edited by ShocK on 22 Apr 2015, 09:22, edited 1 time in total.
Reason: *Added link
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Trekker Canada
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Re: Map Fix index

Post by Trekker »

Cannot download any of the above, error "... source file could not be read ..."

No problems downloading anything else so far!?


Edit: just noticed the dates ...DUH ...
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Keifer Great Britain
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Re: Map Fix index

Post by Keifer »

http://sayna.nl/uploader/index.php?action=search" onclick="window.open(this.href);return false;

if you need to find anything.
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ShocK Great Britain
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Re: Map Fix index

Post by ShocK »

Swapped the links in the 1st post, should be ok now.
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Trekker Canada
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Re: Map Fix index

Post by Trekker »

Thank yous Keifer and thank you Shock
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Sauron Netherlands
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Re: Map Fix index

Post by Sauron »

Ah thats what you where up to in 2on2 Tournament server :tongue:
MinatO wrote:I created new mapfixes + added a few here from Trekker.
Highly recommend server-owners to install these on their servers. Gizehctf, nyc00, losttomb, motorpool etc should be nice to play now :).
Done. :)

Current random maplist @MaD^Public.
Spoiler:
Last edited by ShocK on 22 Apr 2015, 09:22, edited 5 times in total.
Reason: Removed attachment , added it to main topic
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Evil4N Netherlands
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Re: Map Fix index

Post by Evil4N »

Added on the 2v2 servers and MP server.
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Trekker Canada
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Re: Map Fix index

Post by Trekker »

I have few more but like to double check them before releasing.
Spoiler:
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JulIEN
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Re: Map Fix index

Post by JulIEN »

Well done :) dm/mountain_forts_ctf seems very nice to play I wanna try it :D
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Emirate
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Re: [Discuss] Map Fix index

Post by Emirate »

Do these changes require people to download the entire map again?

Also for klosekarters...add 2 shotguns in each base. Now there's just 1 shotgun waiting to be camped.
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MinatO
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Re: [Discuss] Map Fix index

Post by MinatO »

Emirate wrote:Do these changes require people to download the entire map again?

Also for klosekarters...add 2 shotguns in each base. Now there's just 1 shotgun waiting to be camped.
Mapfixes are always server-based so no action is required from you.
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Sauron Netherlands
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Re: [Discuss] Map Fix index

Post by Sauron »

Emirate wrote:Do these changes require people to download the entire map again?

Also for klosekarters...add 2 shotguns in each base. Now there's just 1 shotgun waiting to be camped.
These changes are done with replacing the identities instead of rebuilding the .bsp
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Trekker Canada
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Re: [Discuss] Map Fix index

Post by Trekker »

Emirate wrote:Do these changes require people to download the entire map again?

Also for klosekarters...add 2 shotguns in each base. Now there's just 1 shotgun waiting to be camped.
closekarters in Persian's post by Acadie, has spawn angles fixed, Large Health and Armor added in the canal as well as an extra shotty in each base.

My "fix" was "custom" made for a player ... the idea was not to change weapons from original design much. Moved SMG inside the bases (ammo for it one level down the other end), only weapon change/ move.

This discussion area is a great idea ... closekarters for example, could be edited once and for all ... let's play the map a few times and see what should be added/ removed.

The Game, draws entities when the map is loading based on these text files (if they exist), so, to revert back to original settings, simply rename or remove the file.

Also, each server can have a different entities list for the same map but for matches, it is probably best to practice/ play using the same settings as other servers.
TotalitioN
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Re: [Discuss] Map Fix index

Post by TotalitioN »

Why no spawn with Shotgun ? In cod u start with THE gun u want .. Battlfield too .. Why no spawn with Shotgun .. Best anticamp And Some Spawn out of base or in mid .. Np
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Dutchman
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Re: [Discuss] Map Fix index

Post by Dutchman »

Can you replace the sup SMG in Jpntclx with a sniper? :mrgreen:
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Evil4N Netherlands
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Re: [Discuss] Map Fix index

Post by Evil4N »

Shotgun for everyone boys ! No more annoying smg, snipers, pistols. This also means no more camping. Spawning with Shotgun + armor, boys !
The new SFL !
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Sauron Netherlands
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Re: [Discuss] Map Fix index

Post by Sauron »

..
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Acadie Canada
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Re: [Discuss] Map Fix index

Post by Acadie »

SOrry Sauron, I clicked the wrong page (wanted to quote) and I didn't know I was editing your post -_-


.....

Sauron wrote:There already is a sofplus thing for that.
dunno the specifics atm.
_sp_sv_weapon_primary_type "-1"
_sp_sv_weapon_secondary_type "-1"

(1 = pistol, 2 = pistol2, 3 = shotgun, etc...)
Sauron wrote:Imo, ctf is no fun that way.
MPG with secondary attack only = FUN!
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Trekker Canada
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Re: [Discuss] Map Fix index

Post by Trekker »

TotalitioN wrote:Why no spawn with Shotgun ? In cod u start with THE gun u want .. Battlfield too .. Why no spawn with Shotgun .. Best anticamp And Some Spawn out of base or in mid .. Np
SoFplus has made this easy as Sauron explained.

Mapping 101 tells us not to place "heavy" weapon inside bases or near the flag. Many standard maps are designed like this where most custom maps are not.

For matches, server admin can change Primary weapon to shotgun ... would have been nice and easier "not to camp" but eh!
Dutchman wrote:Can you replace the sup SMG in Jpntclx with a sniper? :mrgreen:
Just for you and the message even says "jpntclx for Dutchman" ... am I the only one annoyed with the spawn in middle of the doorway by the stairs?

Sniper in place of weapon 6 ... had to pull it out and away from the walls, in case you fancy "spinning Weapons"!

Will call it "personal fix"
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Huso
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Re: [Discuss] Map Fix index

Post by Huso »

Evil4N wrote:Shotgun for everyone boys ! No more annoying smg, snipers, pistols. This also means no more camping. Spawning with Shotgun + armor, boys !
The new SFL !


This means that most of the SFL games will end 0-0 becauze u gotta drop people 7 times before leaving their base or u will het shot
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