ChAoS Unlimited Fire Maps

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Sauron Netherlands
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Re: ChAoS Unlimited Fire Maps

Post by Sauron »

https://youtu.be/f_9VRwXf_TQ?t=2" onclick="window.open(this.href);return false;
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Trekker Canada
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Re: ChAoS Unlimited Fire Maps

Post by Trekker »

Currently the only way to tell the bases apart is the blue ladders may be. Red base to the right Blue to the left.

Still a lilbit of "lag" around the upper palm tree.

fast map eh!

V3 is on EURO Bastards as per ChAos
maplist
hcbunker/ chaos_dustarenav3/ gotcha2016/ chaos_rat
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Acadie Canada
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Re: ChAoS Unlimited Fire Maps

Post by Acadie »

Trekker wrote:Still a lilbit of "lag" around the upper palm tree.
It's not lag. It's the way the palm tree is made with curvatures because ChAoS did not used the entity.

On the other side. A way to "fix" this would be placing a box around it using "clip" as textures.
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Picard Netherlands
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Re: ChAoS Unlimited Fire Maps

Post by Picard »

Yo ChAoS nice to see you alive and well!

Chaos Fighting Club for life yo

-ShadY
{CFC}Sh4dY
A>ASh4dYWRX
T#EShadY
MP»ShadY
ChAoS
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Re: ChAoS Unlimited Fire Maps

Post by ChAoS »

Hi everybody,

Everybody i played with and had good times with, thanks !

I gonna quit SOF.

It hurts me to much to play or even build for this game...

Petra left me. Alone. I got nothing no more. See did not told me why.
I miss my kids, and grandkids... it hurts so much ...
Can not go on with this game. I learned to know her 8 years ago in this game...

Have a good life...

ChAoS
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Sauron Netherlands
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Re: ChAoS Unlimited Fire Maps

Post by Sauron »

To bad, I have send you a PM.
Hope you will still read that.
GL with relations & games and of course life.
chaos_dustarenav3.bsp
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Emirate
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Re: ChAoS Unlimited Fire Maps

Post by Emirate »

Well fuck...

Keep your head up mate
Glory is temporary, pride is forever.

[EF]Emirate
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Acadie Canada
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Re: ChAoS Unlimited Fire Maps

Post by Acadie »

Sauron wrote:What wp/fp/gp/tx/lm/gt/tp/qp? same as quake's r_speedshots only less useful, cuz we get to guess...
I've tried to learn more just by messing around with cvars. I didn't really find something unfortunately but two cvar kept my attention though.

Code: Select all

/wp: World Polygons (Sources from other sites tells how the engine sees)
/fp:
/gp: Ghoul P. (This completely turn "0" when I turn on the 'ghl_no_render' cvar)
/tx:
/lm:
/gt: Ghoul T. (This completely turn "0" when I turn on the 'ghl_no_render' cvar)
/tp:
/qp: Quads P. (This completely turn "0" when I turn off the 'cl_quads' cvar)

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