Honestly I could not understand one bit of information from your message.
Let's break it down:
What formats can SoF1 recognize?
One of them being 4-bit IMA ADPCM headerless, one file per channel.
I recorded me playing parts of a Classical Guitar piece using my cell phone (.wav) and just changed the name to the file that was being called by the script in the map without having to convert it or anything.
So by "recording on your phone", what format is it????? 8-bit unsigned? 16-bit? PCM? How many channels are there? Does it implement compression? If so, what algorithm is used? MPEG1 Layer 3? IMA ADPCM? Microsoft ADPCM? OKI ADPCM?
This was dust2dust with the bird, sheep and the rest of the zoo.
That part I could not understand at all..
The other one, I used part of Wish You Where Here for the map carrera. This one, ended up being too big of a file for players to download.
What was the format of that song? How was it encoded?
So, if you do get it going, either upload the file here or try to make it as small as you can.
It's difficult without knowing what codecs are supported by SoF1, e.g. what SoF1 understand as sound. Again, I'm missing vital points here.
To change the in-game music as in:
"musicset" "dm3"
"startmusic" "1"
would be a different thing.
Where to set such variables?
I think I still have software and files to edit skins and music somewhere on one of my many back up drives.
Could you at least point me towards where to find such software? Or, how is it called?
PS: Header data of one of those files (lDM5.adp):
Code: Select all
000: 22 56 00 00 07 77 77 8C "V...ww.
008: EC DB BA 91 37 44 23 21 ....7D#!
016: 19 AD BC CA AA 82 35 43 ......5C
024: 33 21 09 CC CB BB 98 13 3! .....
032: 45 44 22 10 9A CC CA BA ED".....
040: 99 81 14 43 33 20 9B EB ...C3 ..
048: CA BB BA 81 55 43 42 30 ....UCB0
056: 0A BD CB AB A9 81 34 43 ......4C
064: 33 20 8A DD CC AA 98 02 3 ......
072: 34 44 33 22 08 AC CB CB 4D3"....
080: A9 98 23 54 33 21 8A AC ..#T3!..
088: BB BB B9 13 75 43 33 32 ....uC32
096: 09 BD CC AB 99 81 24 35 .....$5
104: 23 22 0A CC CB BA 98 14 #"......
112: 45 34 23 11 9B CC BB CB E4#.....
120: A9 90 24 44 32 28 8B CD ..$D2(..
Does not suggest any sort of header I'd recognize - I think my experiments fail as the start offset is wrong.