Adding bots to a costum maps
Posts: 128
Joined: 16 Jul 2021, 21:03
Joined: 16 Jul 2021, 21:03
Adding bots to a costum maps
Hello all. I host a server for Bots but i dont know how to add them on any custom maps, i tried many times bit they never show off. Thanks for your help all
I created the name of map as cfg like it was written to the default.cfg but nothing changed on it.
I created the name of map as cfg like it was written to the default.cfg but nothing changed on it.
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Joined: 23 Nov 2011, 16:42
Joined: 23 Nov 2011, 16:42
Location: Canada
Re: Adding bots to a costum maps
You need the waypoint file for them to work. These are the .wrs "file not found" you see in the console when you load the map. It is possible to build one using the built-in editor that exist in the game itself.
However, since map maker never bothered to make them, the list is extensively low. So here's the full package. Just unzip and follow the folder path starting at ./user/bot/ as the root directory.
wpfiles.zip
However, since map maker never bothered to make them, the list is extensively low. So here's the full package. Just unzip and follow the folder path starting at ./user/bot/ as the root directory.
wpfiles.zip
Posts: 128
Joined: 16 Jul 2021, 21:03
Joined: 16 Jul 2021, 21:03
Re: Adding bots to a costum maps
Thanks for your answer. So i got to edit the files inside the games and make the points manually?
Posts: 718
Joined: 23 Nov 2011, 16:42
Joined: 23 Nov 2011, 16:42
Location: Canada
Re: Adding bots to a costum maps
Yes. Well, not just edit but actually create one.
You can find instructions with the commands and cvars in ./bot/readme.txt inside the pak2.pak
You can find instructions with the commands and cvars in ./bot/readme.txt inside the pak2.pak
Posts: 128
Joined: 16 Jul 2021, 21:03
Joined: 16 Jul 2021, 21:03
Posts: 47
Joined: 09 Nov 2015, 04:08
Joined: 09 Nov 2015, 04:08
Posts: 128
Joined: 16 Jul 2021, 21:03
Joined: 16 Jul 2021, 21:03
Posts: 47
Joined: 09 Nov 2015, 04:08
Joined: 09 Nov 2015, 04:08
Re: Adding bots to a costum maps
There is a way to use Quark to make your own .wrs file and all you have to do is load up the map through Quark and point and click where you want the bots to go. Captain Morgan from Death Trap show me how to do it a long time ago so I,m not sure where it is in Quark, but it should be where you launch the game through Quark. I made some for the R&B maps but they never worked that good.
Posts: 128
Joined: 16 Jul 2021, 21:03
Joined: 16 Jul 2021, 21:03
Re: Adding bots to a costum maps
Didnt manage to do it yet its a bit complicated dunno if its easier with radiant
Posts: 595
Joined: 19 Dec 2011, 21:35
Joined: 19 Dec 2011, 21:35
Re: Adding bots to a costum maps
Gotta love the mapping guru returning whenever a question arises.nottmoto wrote: ↑24 Jan 2023, 23:22 There is a way to use Quark to make your own .wrs file and all you have to do is load up the map through Quark and point and click where you want the bots to go. Captain Morgan from Death Trap show me how to do it a long time ago so I,m not sure where it is in Quark, but it should be where you launch the game through Quark. I made some for the R&B maps but they never worked that good.
Hello to you again NottMoto, hope you've been well!
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Re: Adding bots to a costum maps
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Joined: 22 Jan 2014, 22:58
Joined: 22 Jan 2014, 22:58
Re: Adding bots to a costum maps
Sauron, that is the original version of "hee-day-bot" readme (Version 1.0)
Here is the readme.txt from version 1.1. (hidebot11)
However, both readme versions are similar/ identical in instructions I believe.
Here is the readme.txt from version 1.1. (hidebot11)
However, both readme versions are similar/ identical in instructions I believe.
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