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Message |
: Mapping Guides & Tools Topic: [Release] Discovering texture flags used by old maps |
d3nd3 |
Posted: 26 Feb 2021, 21:38
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Replies: 2
Views: 69

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Nice, does it display texture flags correctly?
Would be nice to have one that is accurate, I heard acadie found some inaccuracy with Quark on this topic, I'm too lazy to have tested it. |
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: Mapping Guides & Tools Topic: [Release] Discovering texture flags used by old maps |
d3nd3 |
Posted: 25 Feb 2021, 05:19
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Replies: 2
Views: 69

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I recently tried to reproduce some animation type texture effects that I knew was possible because of seeing it in single-player and various custom maps from the past. I was naive on thinking that the m32 texture files are standalone information, separate from the final bsp. It turns out that ... |
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: Support & Troubleshooting Topic: SoF native linux [Fix] |
d3nd3 |
Posted: 18 Feb 2021, 20:43
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Replies: 0
Views: 142

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https://github.com/d3nd3/soflinux You can run on linux natively with this, bypassing WON authentication and joining 1.07f servers. Wine not needed. There is also an experiment server mode patch too, currently a bit bugger with some checksum on user commands and doesn't seem to have gamespy pr... |
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: Support & Troubleshooting Topic: Sof 1 CE on Ubuntu/Wine? |
d3nd3 |
Posted: 18 Feb 2021, 18:49
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Replies: 29
Views: 4663

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: Miscellaneous Topic: [RELEASE]PlayerName/TeamIcon location bug fix[2021 VERSION2] |
d3nd3 |
Posted: 12 Jan 2021, 04:14
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Replies: 2
Views: 2281

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bump 2021 improved version, feedback welcome. |
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: Support & Troubleshooting Topic: Pointers for making a simple mod? |
d3nd3 |
Posted: 21 Feb 2019, 03:06
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Replies: 2
Views: 1111

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ghoul/items/pick-ups/medkit/MEDKIT.ghb ghoul/items/pick-ups/medkit/FADE_MEDKIT.ghb texture is the .tga file in that directory both would have to be changed, fade is used for spawning sequence. Making your own model must be done with 3ds studio max r3, old version But it doesnt have the greatest comp... |
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: Miscellaneous Topic: [RELEASE]PlayerName/TeamIcon location bug fix[2021 VERSION2] |
d3nd3 |
Posted: 31 Jan 2019, 17:00
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Replies: 2
Views: 2281

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Ref_gl teamicon/player name position on screen fix version 2. Link attached + console message is no longer a feature Update 2021, this feature has been improved as many bugs were noticed with the previous one, where the position would not be accurate as expected. On widescreen is a bug where the pr... |
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: Miscellaneous Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05] |
d3nd3 |
Posted: 15 Jan 2019, 22:17
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Replies: 22
Views: 3824

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@acadie Thanks for noticing this.
There was a major issue in my debug print function which is only noticeable in production version, so i never noticed it because i tested it never in this state lol. It seems to be solved.
I will post 2.1 |
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: Mapping Guides & Tools Topic: Trenchbroom: Quake 1 and 2 Editing |
d3nd3 |
Posted: 22 Jul 2018, 04:24
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Replies: 1
Views: 1153

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I want to help out, but not sure where to begin. The idea looks interesting. |
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: Miscellaneous Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05] |
d3nd3 |
Posted: 01 May 2018, 00:15
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Replies: 22
Views: 3824

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Thanks for the update, point 1 has been taken into consideration now. Many parts now can use variables before it did not support that. There might be still a few places its missed out. Let me know. <float> random from [min] to [max] On the random one, I dont see much problem here except ... |
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: Miscellaneous Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05] |
d3nd3 |
Posted: 15 Apr 2018, 15:11
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Replies: 22
Views: 3824

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Okay, I agree with you, I will fix it. |
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: Configuration files Topic: Autoexec for more FPS |
d3nd3 |
Posted: 15 Apr 2018, 14:16
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Replies: 4
Views: 2794

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I guess if you are playing single player that server commands are still relevant. |
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: Configuration files Topic: Autoexec for more FPS |
d3nd3 |
Posted: 15 Apr 2018, 13:36
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Replies: 4
Views: 2794

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ai_maxcorpses impacts server only ? |
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: Miscellaneous Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05] |
d3nd3 |
Posted: 15 Apr 2018, 13:29
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Replies: 22
Views: 3824

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I was under the impression that "performing action" is not an optional part of that command. The Scripting documentation.doc suggests that. animate entity <variable> performing action <variable / value> And the SoF SDK also backs that up the way it extracts data. Can you descri... |
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: Support & Troubleshooting Topic: Windows 10 |
d3nd3 |
Posted: 08 Apr 2018, 23:11
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Replies: 12
Views: 2536

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Navigate to user directory and look for sof.log, Open it and check what it says at the bottom. Paste what it says here. |
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: Miscellaneous Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05] |
d3nd3 |
Posted: 08 Apr 2018, 22:27
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Replies: 22
Views: 3824

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thanks guys, i'll update it more. Btw check out the readme file in the new version. |
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: Miscellaneous Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05] |
d3nd3 |
Posted: 08 Apr 2018, 14:20
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Replies: 22
Views: 3824

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: Miscellaneous Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05] |
d3nd3 |
Posted: 07 Apr 2018, 21:17
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Replies: 22
Views: 3824

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@thanks acadie, @minato hehe, nice to see you're still around. @sauron .rds might be roff files, which are specific files for motion only during cinematics i believe. Haven't looked into it too much tho. Stick to .os files only please.
cheers. |
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: Miscellaneous Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05] |
d3nd3 |
Posted: 05 Apr 2018, 16:14
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Replies: 22
Views: 3824

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v1.3 released, Added new features, will decompile more scripts than before, less crashes etc. |
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: Miscellaneous Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05] |
d3nd3 |
Posted: 04 Apr 2018, 22:57
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Replies: 22
Views: 3824

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Updated 04/04/2018 23:50 v1.1 released with new feature for all math operation. |
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