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 : Mapping Guides & Tools   Topic: [Release] Discovering texture flags used by old maps

Posted: 26 Feb 2021, 21:38 

Replies: 2
Views: 69

Nice, does it display texture flags correctly?

Would be nice to have one that is accurate, I heard acadie found some inaccuracy with Quark on this topic, I'm too lazy to have tested it.

 : Mapping Guides & Tools   Topic: [Release] Discovering texture flags used by old maps

Posted: 25 Feb 2021, 05:19 

Replies: 2
Views: 69

I recently tried to reproduce some animation type texture effects that I knew was possible because of seeing it in single-player and various custom maps from the past. I was naive on thinking that the m32 texture files are standalone information, separate from the final bsp.  It turns out that ...

 : Support & Troubleshooting   Topic: SoF native linux [Fix]

Posted: 18 Feb 2021, 20:43 

Replies: 0
Views: 142

https://github.com/d3nd3/soflinux You can run on linux natively with this, bypassing WON authentication and joining 1.07f servers.  Wine not needed. There is also an experiment server mode patch too, currently a bit bugger with some checksum on user commands and doesn't seem to have gamespy pr...

 : Support & Troubleshooting   Topic: Sof 1 CE on Ubuntu/Wine?

Posted: 18 Feb 2021, 18:49 

Replies: 29
Views: 4663

check out sof on linux if you're interested
SoF native linux [Fix]

 : Miscellaneous   Topic: [RELEASE]PlayerName/TeamIcon location bug fix[2021 VERSION2]

Posted: 12 Jan 2021, 04:14 

Replies: 2
Views: 2281

bump 2021 improved version, feedback welcome.

 : Support & Troubleshooting   Topic: Pointers for making a simple mod?

Posted: 21 Feb 2019, 03:06 

Replies: 2
Views: 1111

ghoul/items/pick-ups/medkit/MEDKIT.ghb ghoul/items/pick-ups/medkit/FADE_MEDKIT.ghb texture is the .tga file in that directory both would have to be changed, fade is used for spawning sequence. Making your own model must be done with 3ds studio max r3, old version But it doesnt have the greatest comp...

 : Miscellaneous   Topic: [RELEASE]PlayerName/TeamIcon location bug fix[2021 VERSION2]

Posted: 31 Jan 2019, 17:00 

Replies: 2
Views: 2281

Ref_gl teamicon/player name position on screen fix version 2. Link attached + console message is no longer a feature Update 2021, this feature has been improved as many bugs were noticed with the previous one, where the position would not be accurate as expected. On widescreen is a bug where the pr...

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 15 Jan 2019, 22:17 

Replies: 22
Views: 3824

@acadie Thanks for noticing this.

There was a major issue in my debug print function which is only noticeable in production version, so i never noticed it because i tested it never in this state lol.  It seems to be solved.

I will post 2.1

 : Mapping Guides & Tools   Topic: Trenchbroom: Quake 1 and 2 Editing

Posted: 22 Jul 2018, 04:24 

Replies: 1
Views: 1153

I want to help out, but not sure where to begin. The idea looks interesting.

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 01 May 2018, 00:15 

Replies: 22
Views: 3824

Thanks for the update, point 1 has been taken into consideration now.  Many parts now can use variables before it did not support that.  There might be still a few places its missed out. Let me know. <float> random from [min] to [max] On the random one, I dont see much problem here except ...

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 15 Apr 2018, 15:11 

Replies: 22
Views: 3824

Okay, I agree with you, I will fix it.

 : Configuration files   Topic: Autoexec for more FPS

Posted: 15 Apr 2018, 14:16 

Replies: 4
Views: 2794

I guess if you are playing single player that server commands are still relevant.

 : Configuration files   Topic: Autoexec for more FPS

Posted: 15 Apr 2018, 13:36 

Replies: 4
Views: 2794

ai_maxcorpses impacts server only ?

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 15 Apr 2018, 13:29 

Replies: 22
Views: 3824

I was under the impression that "performing action" is not an optional part of that command.  The Scripting documentation.doc suggests that. animate entity <variable> performing action <variable / value> And the SoF SDK also backs that up the way it extracts data.  Can you descri...

 : Support & Troubleshooting   Topic: Windows 10

 Subject: Re: Windows 10
Posted: 08 Apr 2018, 23:11 

Replies: 12
Views: 2536

Navigate to user directory and look for sof.log, Open it and check what it says at the bottom.
Paste what it says here.

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 08 Apr 2018, 22:27 

Replies: 22
Views: 3824

thanks guys, i'll update it more. Btw check out the readme file in the new version.

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 08 Apr 2018, 14:20 

Replies: 22
Views: 3824

bump: 1.4 released.

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 07 Apr 2018, 21:17 

Replies: 22
Views: 3824

@thanks acadie, @minato hehe, nice to see you're still around. @sauron .rds might be roff files, which are specific files for motion only during cinematics i believe. Haven't looked into it too much tho.  Stick to .os files only please.

cheers.

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 05 Apr 2018, 16:14 

Replies: 22
Views: 3824

v1.3 released, Added new features, will decompile more scripts than before, less crashes etc.

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 04 Apr 2018, 22:57 

Replies: 22
Views: 3824

Updated 04/04/2018 23:50 v1.1 released with new feature for all math operation.
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