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 : Support & Troubleshooting   Topic: Pointers for making a simple mod?

Posted: 21 Feb 2019, 03:06 

Replies: 2
Views: 388

ghoul/items/pick-ups/medkit/MEDKIT.ghb ghoul/items/pick-ups/medkit/FADE_MEDKIT.ghb texture is the .tga file in that directory both would have to be changed, fade is used for spawning sequence. Making your own model must be done with 3ds studio max r3, old version But it doesnt have the greatest comp...

 : Miscellaneous   Topic: [RELEASE]PlayerName/TeamIcon location bug fix

Posted: 31 Jan 2019, 17:00 

Replies: 1
Views: 469

On widescreen is a bug where the projection to screen calculation doesn't consider fov correctly.  I believe i have fixed this issue and release a ref_gl.dll 'wrapper' to temporarily use until the code can be merged with a new sofplus version. https://www.sof1.org/gallery/image.php?album_id=151...

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 15 Jan 2019, 22:17 

Replies: 22
Views: 2056

@acadie Thanks for noticing this.

There was a major issue in my debug print function which is only noticeable in production version, so i never noticed it because i tested it never in this state lol.  It seems to be solved.

I will post 2.1

 : Mapping Guides & Tools   Topic: Trenchbroom: Quake 1 and 2 Editing

Posted: 22 Jul 2018, 04:24 

Replies: 1
Views: 546

I want to help out, but not sure where to begin. The idea looks interesting.

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 01 May 2018, 00:15 

Replies: 22
Views: 2056

Thanks for the update, point 1 has been taken into consideration now.  Many parts now can use variables before it did not support that.  There might be still a few places its missed out. Let me know. <float> random from [min] to [max] On the random one, I dont see much problem here except ...

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 15 Apr 2018, 15:11 

Replies: 22
Views: 2056

Okay, I agree with you, I will fix it.

 : Configuration files   Topic: Autoexec for more FPS

Posted: 15 Apr 2018, 14:16 

Replies: 4
Views: 995

I guess if you are playing single player that server commands are still relevant.

 : Configuration files   Topic: Autoexec for more FPS

Posted: 15 Apr 2018, 13:36 

Replies: 4
Views: 995

ai_maxcorpses impacts server only ?

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 15 Apr 2018, 13:29 

Replies: 22
Views: 2056

I was under the impression that "performing action" is not an optional part of that command.  The Scripting documentation.doc suggests that. animate entity <variable> performing action <variable / value> And the SoF SDK also backs that up the way it extracts data.  Can you descri...

 : Support & Troubleshooting   Topic: Windows 10

 Subject: Re: Windows 10
Posted: 08 Apr 2018, 23:11 

Replies: 12
Views: 1217

Navigate to user directory and look for sof.log, Open it and check what it says at the bottom.
Paste what it says here.

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 08 Apr 2018, 22:27 

Replies: 22
Views: 2056

thanks guys, i'll update it more. Btw check out the readme file in the new version.

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 08 Apr 2018, 14:20 

Replies: 22
Views: 2056

bump: 1.4 released.

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 07 Apr 2018, 21:17 

Replies: 22
Views: 2056

@thanks acadie, @minato hehe, nice to see you're still around. @sauron .rds might be roff files, which are specific files for motion only during cinematics i believe. Haven't looked into it too much tho.  Stick to .os files only please.

cheers.

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 05 Apr 2018, 16:14 

Replies: 22
Views: 2056

v1.3 released, Added new features, will decompile more scripts than before, less crashes etc.

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 04 Apr 2018, 22:57 

Replies: 22
Views: 2056

Updated 04/04/2018 23:50 v1.1 released with new feature for all math operation.

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 04 Apr 2018, 18:49 

Replies: 22
Views: 2056

You'd need to write a script that can do that.  CheaterSkeeter might release one soon cos he is interested in doing something similar, you could stay tuned for that i guess, or figure it out yourself with google. Edit. 1st argument to program is the input file, second argument is the output fil...

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 04 Apr 2018, 15:23 

Replies: 22
Views: 2056

Command line program that tries to convert .os files back into .ds file form. Could be useful for trying to reverse or edit already existing script files. When it doesnt' work correctly please let me know and i will try to fix it and release an updated version. Credits: Acadie, Chin, Sauron and Chea...

 : Support & Troubleshooting   Topic: Compiling the source code that comes with the SDK

Posted: 29 Mar 2018, 09:03 

Replies: 19
Views: 1139

you gotta learn to read assembly code then. And once you label something, give something a name there, you can just refer to the source code.  Do you understand what i mean?

 : Support & Troubleshooting   Topic: Compiling the source code that comes with the SDK

Posted: 28 Mar 2018, 19:40 

Replies: 19
Views: 1139

Yea there is ton of things u can do, just needs time and energy :)

 : Support & Troubleshooting   Topic: Compiling the source code that comes with the SDK

Posted: 28 Mar 2018, 18:44 

Replies: 19
Views: 1139

Well, not if the variable size was an integer, an integer is 4 bytes long and can hold a number as large as 2,147,483,647 if its signed. Integers use 4 bytes to store data, even if they are having numbers less with lots of 00s after. eg 3 would be represented as 00 00 00 03
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