Search found 19 matches

by Nightstalker
12 Feb 2014, 10:50
Forum: Flame
Topic: breaking news!!1
Replies: 90
Views: 2164

Re: breaking news!!1

Emirate wrote:well, the guy sent me the picture he posted via pm. It's just a turd?

You get emotional over a piece of shit (literally)? Thefuq  :mrgreen: I knew you are a drama queen butch but this is getting ridiculous  :sigh:
I guess he didn't reach puberty yet.
by Nightstalker
11 Feb 2014, 15:55
Forum: Flame
Topic: breaking news!!1
Replies: 90
Views: 2164

Re: breaking news!!1

I dnno what you posted, but you just made butcha's 60cm bicep swell to 70cm. Butch u mad? Anyway, according to these replies you posted some naked little boy getting raped by an overaged homosexual pedophile. If that's the case, or if it even gets close... Sick fuck. ill spare u the details mate, i...
by Nightstalker
10 Feb 2014, 16:41
Forum: Support & Troubleshooting
Topic: Help with MAPPING requested
Replies: 27
Views: 1573

Re: Help with MAPPING requested

Emirate wrote:Just another question  :mrgreen:

When I put a fencetexture in, is it automatically set that way that bullets go through?

If no, which setting do I have to switch on/off?
Well, make a cube map with your fence and compile it and you'll see it yourself.
by Nightstalker
10 Feb 2014, 15:43
Forum: Flame
Topic: breaking news!!1
Replies: 90
Views: 2164

Re: breaking news!!1

Keifer wrote:Wtf, why?
I did not come on this forum to see that - If i wanted to see it i'd of google'd it.
Well, I didn't have idea how else to reply to OP.
by Nightstalker
10 Feb 2014, 15:31
Forum: Miscellaneous
Topic: Prettier SoF1 [Bloom] [QeffectsGL]
Replies: 22
Views: 4503

Re: Prettier SoF1 [Bloom] [QeffectsGL]

CheaterSkeeter wrote:
Nightstalker wrote::troll:
You can adjust it by lowering brightness so it is not too bright.
Oh, then I will definetely download it.
by Nightstalker
10 Feb 2014, 11:20
Forum: Flame
Topic: breaking news!!1
Replies: 90
Views: 2164

Re: breaking news!!1

Image
by Nightstalker
10 Feb 2014, 10:17
Forum: Support & Troubleshooting
Topic: Does anybody here have a link to Ghoul files from Raven?
Replies: 8
Views: 2948

Re: Does anybody here have a link to Ghoul files from Raven?

ShocK wrote:WaRmongR might be able to help, dunno if his email still works but it's on this site.

http://www.soldier-of-fortune.eclipse.c ... dindex.htm" onclick="window.open(this.href);return false;
It doesn't work. I don't want to leave hopeless now. :shake:
by Nightstalker
10 Feb 2014, 10:16
Forum: Miscellaneous
Topic: Prettier SoF1 [Bloom] [QeffectsGL]
Replies: 22
Views: 4503

Re: Prettier SoF1 [Bloom] [QeffectsGL]

Too bright.
by Nightstalker
06 Feb 2014, 10:39
Forum: Support & Troubleshooting
Topic: Does anybody here have a link to Ghoul files from Raven?
Replies: 8
Views: 2948

Re: Does anybody here have a link to Ghoul files from Raven?

Small chance, but if someone is able to give you a link to the old clanplay backup, you might be able to find some info on there. Or at least contact info for people that might have to info. The only person I know who might have files is Phantomas, creator of AK and MP5 for SMG. But his e-mail is d...
by Nightstalker
06 Feb 2014, 08:48
Forum: Support & Troubleshooting
Topic: Help with MAPPING requested
Replies: 27
Views: 1573

Re: Help with MAPPING requested

Hello ! So I recently began to explore Quark since sof could use some 2o2/3o3 maps and I got the building/texture part quite right by now. There are just some problems that occured while building my map, and I hope you guys can help me with this. 1. Delayed jumpingsound When I jump in the map, the ...
by Nightstalker
06 Feb 2014, 07:12
Forum: Support & Troubleshooting
Topic: Does anybody here have a link to Ghoul files from Raven?
Replies: 8
Views: 2948

Does anybody here have a link to Ghoul files from Raven?

I heard that Raven released SoF SDK with all models ready to imported to Max, and the archive was 2.7 gb. Does anybody here still have it and can he/she upload it?
by Nightstalker
02 Feb 2014, 04:32
Forum: Support & Troubleshooting
Topic: Question about SoF models.
Replies: 14
Views: 1296

Re: Question about SoF models.

Keifer wrote:Because most SoF Modding is edited through .tga files not models.
Image
.tga files are textures, and this weapon has original hands.
by Nightstalker
02 Feb 2014, 03:43
Forum: Support & Troubleshooting
Topic: Question about SoF models.
Replies: 14
Views: 1296

Re: Question about SoF models.

Well, then why do you have original viewmodel hands model on your sniper rifle?
by Nightstalker
30 Jan 2014, 09:40
Forum: Support & Troubleshooting
Topic: Question about SoF models.
Replies: 14
Views: 1296

Re: Question about SoF models.

Persian wrote:Nope. Dno.
Well, I heard of SDK with all models which size was 2.7 GB, but all of the links are dead. Do you still have the models, Persian?
by Nightstalker
27 Jan 2014, 16:36
Forum: Support & Troubleshooting
Topic: Question about SoF models.
Replies: 14
Views: 1296

Re: Question about SoF models.

If it would have worked, there wouldn't be this topic.
by Nightstalker
27 Jan 2014, 13:41
Forum: Support & Troubleshooting
Topic: Question about SoF models.
Replies: 14
Views: 1296

Re: Question about SoF models.

So does anybody knows how to import models to 3Ds Max?
by Nightstalker
23 Aug 2013, 18:57
Forum: Support & Troubleshooting
Topic: Question about SoF models.
Replies: 14
Views: 1296

Re: Question about SoF models.

Forgetting about models, I ported a map to Garry's mod.
by Nightstalker
20 Aug 2013, 14:20
Forum: Support & Troubleshooting
Topic: Question about SoF models.
Replies: 14
Views: 1296

Re: Question about SoF models.

.gpm and .md2 are different things.
I know how to port models, just what about Sof ones?
by Nightstalker
15 Aug 2013, 20:23
Forum: Support & Troubleshooting
Topic: Question about SoF models.
Replies: 14
Views: 1296

Question about SoF models.

I'd like to port models to another game. I'm experienced modeller, but I've never seen plugin or script for 3ds Max, only ghoul exporter, but I need importer.