I guess he didn't reach puberty yet.Emirate wrote:well, the guy sent me the picture he posted via pm. It's just a turd?
You get emotional over a piece of shit (literally)? Thefuq :mrgreen: I knew you are a drama queen butch but this is getting ridiculous :sigh:
Search found 19 matches
- 12 Feb 2014, 10:50
- Forum: Flame
- Topic: breaking news!!1
- Replies: 90
- Views: 2164
Re: breaking news!!1
- 11 Feb 2014, 15:55
- Forum: Flame
- Topic: breaking news!!1
- Replies: 90
- Views: 2164
Re: breaking news!!1
I dnno what you posted, but you just made butcha's 60cm bicep swell to 70cm. Butch u mad? Anyway, according to these replies you posted some naked little boy getting raped by an overaged homosexual pedophile. If that's the case, or if it even gets close... Sick fuck. ill spare u the details mate, i...
- 10 Feb 2014, 16:41
- Forum: Support & Troubleshooting
- Topic: Help with MAPPING requested
- Replies: 27
- Views: 1573
Re: Help with MAPPING requested
Well, make a cube map with your fence and compile it and you'll see it yourself.Emirate wrote:Just another question :mrgreen:
When I put a fencetexture in, is it automatically set that way that bullets go through?
If no, which setting do I have to switch on/off?
- 10 Feb 2014, 15:43
- Forum: Flame
- Topic: breaking news!!1
- Replies: 90
- Views: 2164
Re: breaking news!!1
Well, I didn't have idea how else to reply to OP.Keifer wrote:Wtf, why?
I did not come on this forum to see that - If i wanted to see it i'd of google'd it.
- 10 Feb 2014, 15:31
- Forum: Miscellaneous
- Topic: Prettier SoF1 [Bloom] [QeffectsGL]
- Replies: 22
- Views: 4503
Re: Prettier SoF1 [Bloom] [QeffectsGL]
Oh, then I will definetely download it.CheaterSkeeter wrote:You can adjust it by lowering brightness so it is not too bright.Nightstalker wrote:
- 10 Feb 2014, 11:20
- Forum: Flame
- Topic: breaking news!!1
- Replies: 90
- Views: 2164
- 10 Feb 2014, 10:17
- Forum: Support & Troubleshooting
- Topic: Does anybody here have a link to Ghoul files from Raven?
- Replies: 8
- Views: 2948
Re: Does anybody here have a link to Ghoul files from Raven?
It doesn't work. I don't want to leave hopeless now.ShocK wrote:WaRmongR might be able to help, dunno if his email still works but it's on this site.
http://www.soldier-of-fortune.eclipse.c ... dindex.htm" onclick="window.open(this.href);return false;
- 10 Feb 2014, 10:16
- Forum: Miscellaneous
- Topic: Prettier SoF1 [Bloom] [QeffectsGL]
- Replies: 22
- Views: 4503
Re: Prettier SoF1 [Bloom] [QeffectsGL]
Too bright.
- 06 Feb 2014, 10:39
- Forum: Support & Troubleshooting
- Topic: Does anybody here have a link to Ghoul files from Raven?
- Replies: 8
- Views: 2948
Re: Does anybody here have a link to Ghoul files from Raven?
Small chance, but if someone is able to give you a link to the old clanplay backup, you might be able to find some info on there. Or at least contact info for people that might have to info. The only person I know who might have files is Phantomas, creator of AK and MP5 for SMG. But his e-mail is d...
- 06 Feb 2014, 08:48
- Forum: Support & Troubleshooting
- Topic: Help with MAPPING requested
- Replies: 27
- Views: 1573
Re: Help with MAPPING requested
Hello ! So I recently began to explore Quark since sof could use some 2o2/3o3 maps and I got the building/texture part quite right by now. There are just some problems that occured while building my map, and I hope you guys can help me with this. 1. Delayed jumpingsound When I jump in the map, the ...
- 06 Feb 2014, 07:12
- Forum: Support & Troubleshooting
- Topic: Does anybody here have a link to Ghoul files from Raven?
- Replies: 8
- Views: 2948
Does anybody here have a link to Ghoul files from Raven?
I heard that Raven released SoF SDK with all models ready to imported to Max, and the archive was 2.7 gb. Does anybody here still have it and can he/she upload it?
- 02 Feb 2014, 04:32
- Forum: Support & Troubleshooting
- Topic: Question about SoF models.
- Replies: 14
- Views: 1296
Re: Question about SoF models.
Keifer wrote:Because most SoF Modding is edited through .tga files not models.
.tga files are textures, and this weapon has original hands.
- 02 Feb 2014, 03:43
- Forum: Support & Troubleshooting
- Topic: Question about SoF models.
- Replies: 14
- Views: 1296
Re: Question about SoF models.
Well, then why do you have original viewmodel hands model on your sniper rifle?
- 30 Jan 2014, 09:40
- Forum: Support & Troubleshooting
- Topic: Question about SoF models.
- Replies: 14
- Views: 1296
Re: Question about SoF models.
Well, I heard of SDK with all models which size was 2.7 GB, but all of the links are dead. Do you still have the models, Persian?Persian wrote:Nope. Dno.
- 27 Jan 2014, 16:36
- Forum: Support & Troubleshooting
- Topic: Question about SoF models.
- Replies: 14
- Views: 1296
Re: Question about SoF models.
If it would have worked, there wouldn't be this topic.
- 27 Jan 2014, 13:41
- Forum: Support & Troubleshooting
- Topic: Question about SoF models.
- Replies: 14
- Views: 1296
Re: Question about SoF models.
So does anybody knows how to import models to 3Ds Max?
- 23 Aug 2013, 18:57
- Forum: Support & Troubleshooting
- Topic: Question about SoF models.
- Replies: 14
- Views: 1296
Re: Question about SoF models.
Forgetting about models, I ported a map to Garry's mod.
- 20 Aug 2013, 14:20
- Forum: Support & Troubleshooting
- Topic: Question about SoF models.
- Replies: 14
- Views: 1296
Re: Question about SoF models.
.gpm and .md2 are different things.
I know how to port models, just what about Sof ones?
I know how to port models, just what about Sof ones?
- 15 Aug 2013, 20:23
- Forum: Support & Troubleshooting
- Topic: Question about SoF models.
- Replies: 14
- Views: 1296
Question about SoF models.
I'd like to port models to another game. I'm experienced modeller, but I've never seen plugin or script for 3ds Max, only ghoul exporter, but I need importer.