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 : Mixed Games Results   Topic: screens 2-12-2018

Posted: Yesterday, 22:01 

Replies: 10
Views: 144

tbh SoF seemed easier on low gfx, the bullets registered better, for me atleast. This is an example of a placebo effect and the strength in the human brain. You cant say white walls and black skins is the same as playing IRQ1 on the highest detail vs 5 with guard skin on. In a fast pace game its ju...

 : Mixed Games Results   Topic: screens 2-12-2018

Posted: Yesterday, 18:07 

Replies: 10
Views: 144

Fossil wrote:
tbh SoF seemed easier on low gfx, the bullets registered better, for me atleast.

This is an example of a placebo effect and the strength in the human brain.

 : General   Topic: Copyright Notice of Claimed Infringement

Posted: 15 Oct 2018, 18:02 

Replies: 2
Views: 293

I wish to understand more on what the notice is about and how you have received it. This speaks a lot with the Canadian law so I know I'm a part of the game.

 : General   Topic: Ctrl got asked to remove SoFplus Downloads by Activision.

Posted: 07 Oct 2018, 16:39 

Replies: 14
Views: 775

Trekker wrote:
Has anyone tested
Code:
master.333networks.com
?


Looks good on my side.

 : General   Topic: Ctrl got asked to remove SoFplus Downloads by Activision.

Posted: 04 Oct 2018, 21:35 

Replies: 14
Views: 775

Image

 : Support & Troubleshooting   Topic: Walking glitch

 Subject: Re: Walking glitch
Posted: 09 Sep 2018, 01:34 

Replies: 3
Views: 404

Just to make sure. Check your FPS rate with cl_showfps "1" . Things start to get weird like you say when the frame rate is getting very high (like 200+) and it keeps getting worse when it gets higher and higher. If ever it's the case of your FPS being too high. Make sure you have SofPlus i...

 : Support & Troubleshooting   Topic: Is it even possible to make SP maps?

Posted: 12 Jul 2018, 14:56 

Replies: 6
Views: 273

Sauron wrote:
I am curious as to what ainame "ecto" would do.


They work everywhere along with females. Without ainame, their voices will be defaulted with the nyc one.

 : Support & Troubleshooting   Topic: Is it even possible to make SP maps?

Posted: 11 Jul 2018, 20:02 

Replies: 6
Views: 273

The best to make something working is by the "ainame" in the worldspawn. Entering the SP map name (tsr1, sib3, ger4, etc.) will spawn those that we know in the map itself.

Some are non-existent in the final game. Deleted during their development times.

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 26 Apr 2018, 17:08 

Replies: 20
Views: 1181

Found two more error and one of them is not well covered in the scripting documentation.doc 1. [ holding for <float> ] [ holding for <variable / float> ] I have no idea why this hasn't been explained correctly. Though, the variable must be a float number (as far I know). Maybe <float> meant to be a ...

 : Configuration files   Topic: Autoexec for more FPS

Posted: 19 Apr 2018, 00:09 

Replies: 4
Views: 583

I forgot to add "snd_restart" to the line because it runs with the lowest sound frequency and the lowest sample rate.

 : Configuration files   Topic: Autoexec for more FPS

Posted: 15 Apr 2018, 14:24 

Replies: 4
Views: 583

d3nd3 wrote:
I guess if you are playing single player that server commands are still relevant.


Yes. It was intended for those who play single player.

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 15 Apr 2018, 14:22 

Replies: 20
Views: 1181

The scripting documentation doesn't mention the use of "showing emotion" which I have no idea if it was on purpose or they simply forgot. Here's what the compiler answers simply with the line: animate entity johntalk performing action DUCK_DN showing emotion EMOTION_TALKANGRY holding for 6...

 : Configuration files   Topic: Autoexec for more FPS

Posted: 14 Apr 2018, 22:53 

Replies: 4
Views: 583

Autoexec: Maximize FPS Author: Acadie Description: This autoexec will change various values in cvars for the best possible performance. Setup: - Place the autoexec in your 'base' folder - Execute the file Preview: My normal gaming setup http://oi67.tinypic.com/141saih.jpg Using the autoexec http://...

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 14 Apr 2018, 21:54 

Replies: 20
Views: 1181

Here's 2 more bugs 1. Seems like the emotion problem hasn't fully fixed. X: animate entity johntalk performing action DUCK_DN showing emotion EMOTION_TALKANGRY holding for 6.800 O: animate entity johntalk showing emotion EMOTION_TALKANGRY holding for 6.800 2. Missing the word 'entity' after a <enabl...

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 08 Apr 2018, 18:32 

Replies: 20
Views: 1181

Here's two more errors: 1. Might be a tricky one because both can be applied but SIB2_INTRO.ds is an example. It should have the "to" after "by moving". It can be easier to guess when the value answers to a big vector. animate entity sib2_commander performing action STD_WNORMAL_N...

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 08 Apr 2018, 15:25 

Replies: 20
Views: 1181

d3nd3 wrote:
bump: 1.4 released.


The file got removed before I had the time to download it, lol.

 : Support & Troubleshooting   Topic: Windows 10

 Subject: Re: Windows 10
Posted: 08 Apr 2018, 14:39 

Replies: 12
Views: 719

You have an error code showing (0xc0000005). Search online to see if there's any solution related to this error code.

 : Miscellaneous   Topic: [Release].os script decompiler v2.0 [LastUpdate:01/05]

Posted: 07 Apr 2018, 19:18 

Replies: 20
Views: 1181

Found an error. In the 'animation' line. Holding in seconds can't have the 'seconds' after the value

Wrong:
animate entity john performing action STD_IGUNUP_N_A_N signaling sig holding for 1.000 seconds

Right:
animate entity john performing action STD_IGUNUP_N_A_N signaling sig holding for 1.000

 : Youtube Videos   Topic: Moar cowbell !

 Subject: Moar cowbell !
Posted: 05 Apr 2018, 00:19 

Replies: 0
Views: 357

:acad:

 : Maps + map fixes   Topic: GER2015

 Subject: Re: GER2015
Posted: 04 Apr 2018, 16:17 

Replies: 9
Views: 815

I hate when I come to rebuild a fix version on something that could be done before. So here comes the "fix" version that I have made which you can see below: - One bad spawn is removed - Added two extra shotgun near spawns (for a better fair play) - Flickering lights are removed fo...
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