Search found 658 matches
- 20 Nov 2021, 18:15
- Forum: Support & Troubleshooting
- Topic: [SOF1] How to add Health to 200% on the one map
- Replies: 6
- Views: 811
Re: [SOF1] How to add Health to 200% on the one map
Max health to 200% will require you to modify the .dll file and there is literally no other solution than this.
- 17 Nov 2021, 01:30
- Forum: Support & Troubleshooting
- Topic: [SOF1] Ed. Entities. How to add music to the map. Need HELP
- Replies: 51
- Views: 5673
Re: [SOF1] Ed. Entities. How to add music to the map. Need H
Found 1 issue
The playback was functional for me after that.
Spoiler:
- 16 Nov 2021, 21:02
- Forum: Support & Troubleshooting
- Topic: [SOF1] Ed. Entities. How to add music to the map. Need HELP
- Replies: 51
- Views: 5673
Re: [SOF1] Ed. Entities. How to add music to the map. Need H
Your result will be in mono from what I see but that's not important for the moment. Fixed test4.dms 00000000 0B 01 00 00 78 32 C8 A0 FF 73 6F 75 6E 64 2F 6D ♂☺..x2╚á sound/m 00000010 75 73 69 63 2F 74 65 73 74 34 2E 77 61 76 00 73 usic/test4.wav.s 00000020 6F 75 6E 64 2F 6D 75 73 69 63 2F 74 65 73 ...
- 16 Nov 2021, 17:44
- Forum: Support & Troubleshooting
- Topic: [SOF1] Ed. Entities. How to add music to the map. Need HELP
- Replies: 51
- Views: 5673
Re: [SOF1] Ed. Entities. How to add music to the map. Need H
because..after this manipulation, the music does not play for me in wmp. Is that it should be? True This is written in the console: Downloading sound/music/SONIC/lsonic.wav . sound/music/SONIC/rsonic.wav File not found. Couldn't load sound/music/SONIC/lsonic.wav . sound/music/SONIC/rsonic.wav I bet...
- 15 Nov 2021, 22:00
- Forum: Support & Troubleshooting
- Topic: [SOF1] Ed. Entities. How to add music to the map. Need HELP
- Replies: 51
- Views: 5673
Re: [SOF1] Ed. Entities. How to add music to the map. Need H
i was looking for .dms but not found any files in the game folder. Where can I get them ? Stored in pak0.pak . You can extract using some utililies like pakscape or even QuArK How to understand where the header is ? I'll quote myself from an earlier post The technic is kinda wild and controversial ...
- 15 Nov 2021, 19:13
- Forum: Support & Troubleshooting
- Topic: [SOF1] Ed. Entities. How to add music to the map. Need HELP
- Replies: 51
- Views: 5673
Re: [SOF1] Ed. Entities. How to add music to the map. Need H
Version 2.1.2 was used for the screenshots.
Perhaps you used the save function but the file has to be exported:
File > Export audio
Perhaps you used the save function but the file has to be exported:
File > Export audio
- 13 Nov 2021, 23:52
- Forum: Support & Troubleshooting
- Topic: [SOF1] Ed. Entities. How to add music to the map. Need HELP
- Replies: 51
- Views: 5673
Re: [SOF1] Ed. Entities. How to add music to the map. Need H
There is a problem! It is necessary in the "L wav sound to turn off the right side of the sound, and in the" R wav "to turn off the left side of the sound I tried to do this, but the game perceived such a file as Stereo The executable (SoF.exe) handle this already, thus complaining b...
- 12 Nov 2021, 23:16
- Forum: Support & Troubleshooting
- Topic: [SOF1] Ed. Entities. How to add music to the map. Need HELP
- Replies: 51
- Views: 5673
Re: [SOF1] Ed. Entities. How to add music to the map. Need H
What did you do in this case with the WAV file or files? Set my audio frequency to 22050Hz (11025Hz also accepted) Change from stereo to mono and independently save them with the "L" and "R" prefix to differentiate (prefix is optional I think). SOF1 only read the first 4 byte he...
- 12 Nov 2021, 19:52
- Forum: Support & Troubleshooting
- Topic: [SOF1] Ed. Entities. How to add music to the map. Need HELP
- Replies: 51
- Views: 5673
Re: [SOF1] Ed. Entities. How to add music to the map. Need H
There's really no hope with the use of "musicset" . Listen to the example below. I managed to get this to work really not long ago and this was the result. (I'm using the command forcesong to manually play the music the same way as entering a value in the " musicset " field.) htt...
- 12 Nov 2021, 02:27
- Forum: Support & Troubleshooting
- Topic: [SOF1] Ed. Entities. How to add music to the map. Need HELP
- Replies: 51
- Views: 5673
Re: [SOF1] Ed. Entities. How to add music to the map. Need H
The important thing to note is that SOF1 was made using a modified Quake 2 engine. It is so the reason to why you are able to relate with many things amongst other game who share the same functionality. But with SOF1, it doesn't always obey the same. So a quick answer with the .bsp is the file will ...
- 11 Nov 2021, 23:20
- Forum: Support & Troubleshooting
- Topic: [SOF1] Ed. Entities. How to add music to the map. Need HELP
- Replies: 51
- Views: 5673
Re: [SOF1] Ed. Entities. How to add music to the map. Need H
I put playback on 55 seconds, the music played 55 sec, but the music did not start play right at the beginning, I had to wait in silence for these 55 sec. before playing. - Is this right it should be? The music got called and played before you finished loading the map. That's normal. You may also ...
- 11 Nov 2021, 22:31
- Forum: Support & Troubleshooting
- Topic: [SOF1] Ed. Entities. How to add music to the map. Need HELP
- Replies: 51
- Views: 5673
Re: [SOF1] Ed. Entities. How to add music to the map. Need H
.PAK file aren't mandatory. You are free put all the files directly into your directories.GStuff002 wrote:put the wwf folder into .PAK(with maps) / sound / wwf / test.wav
- 11 Nov 2021, 22:28
- Forum: Support & Troubleshooting
- Topic: [SOF1] Ed. Entities. How to add music to the map. Need HELP
- Replies: 51
- Views: 5673
Re: [SOF1] Ed. Entities. How to add music to the map. Need H
For the whole day I copied the wav file into all possible folders wherever possible. Now I don't understand where the sound is coming from If the location is just this: "noise" "test.wav" The search tree begins in the sound folder --> ..SOF PLATINUM/user-server/sound/ test.wav &...
- 11 Nov 2021, 21:01
- Forum: Support & Troubleshooting
- Topic: [SOF1] Ed. Entities. How to add music to the map. Need HELP
- Replies: 51
- Views: 5673
Re: [SOF1] Ed. Entities. How to add music to the map. Need H
Can be anywhere as long they are enclosed in these { } bracket but I guess for convenience, add it to the end of the file then.
- 11 Nov 2021, 20:44
- Forum: Support & Troubleshooting
- Topic: [SOF1] Ed. Entities. How to add music to the map. Need HELP
- Replies: 51
- Views: 5673
Re: [SOF1] Ed. Entities. How to add music to the map. Need H
This is in the custom map TVD.bsp The " wait " is set be waiting for about 5.55s second before the entity call the sound for another time. This is infinite by the way. { "target" "bgmsnd" "wait" "5.55" "spawnflags" "1" "origi...
- 11 Nov 2021, 20:25
- Forum: Support & Troubleshooting
- Topic: [SOF1] How to create a MapRotation / Mapcycle for MP
- Replies: 6
- Views: 2292
Re: [SOF1] How to create a MapRotation / Mapcycle for MP
Is it possible to put more value on it? 2,0 or 1,5 - I don’t understand the game may not support it And is there a variable to increase the speed of running, not movement ? " 1 " is the max value in a nutshell. I just do not understand one thing, the game mode "DM" is the defaul...
- 11 Nov 2021, 20:03
- Forum: Support & Troubleshooting
- Topic: [SOF1] Ed. Entities. How to add music to the map. Need HELP
- Replies: 51
- Views: 5673
Re: [SOF1] Ed. Entities. How to add music to the map. Need H
The " worldspawn " has a proprietary construct, thus no one ever made a custom ambient using the "musicset". Even if someone manage to get this working, the game required a special algorithm for the sound file to be played correctly. The workaround we could possibly set is to use...
- 10 Nov 2021, 17:51
- Forum: Support & Troubleshooting
- Topic: [SOF1] How to create a MapRotation / Mapcycle for MP
- Replies: 6
- Views: 2292
Re: [SOF1] How to create a MapRotation / Mapcycle for MP
Create a .lst file in ../SOF PLATINUM/user/maplists/ mydmlist .lst Write the maps (including the folder path) you want to list in your file: dm/nycdm1 dm/jpndm2 dm/suddm1 dm/nycdm4 dm/nycdm5 dm/raven In dedicated.cfg , set this cvar to your corresponding file name: set sv_maplistfile "mydmlist...
- 30 Sep 2021, 22:10
- Forum: Miscellaneous
- Topic: Benchmarking demo clip
- Replies: 0
- Views: 5025
Benchmarking demo clip
Benchmarking demo clip Author : Acadie Requirement : VERSION : 1.07fx86F CVAR : console 1 timedemo 1 Description : The demo uses the snow cinema sequence after the first level. It settles the convenience for a generic usage and a reminder to enable the timedemo cvar. Put the demo file in ./SOF PLAT...
- 27 Sep 2021, 17:06
- Forum: Soundpacks
- Topic: 44kHz Body armor pickup sound
- Replies: 0
- Views: 4161
44kHz Body armor pickup sound
44kHz Body armor pickup sound Author: Unspecified (Sound effects libraries?) Description: Sound file rated at 44kHz Requirement : Sofplus Extract .zip and put the sound file in ./SOF PLATINUM/user/sound/dm NOTE: The specific sound file was taken from the game The Long Dark and the file holds a date...