Search found 167 matches
- 25 Feb 2021, 05:19
- Forum: Mapping Guides & Tools
- Topic: [Release] Discovering texture flags used by old maps
- Replies: 2
- Views: 826
[Release] Discovering texture flags used by old maps
I recently tried to reproduce some animation type texture effects that I knew was possible because of seeing it in single-player and various custom maps from the past. I was naive on thinking that the m32 texture files are standalone information, separate from the final bsp. It turns out that the m3...
- 18 Feb 2021, 20:43
- Forum: Support & Troubleshooting
- Topic: SoF native linux [Fix]
- Replies: 0
- Views: 1909
SoF native linux [Fix]
https://github.com/d3nd3/soflinux You can run on linux natively with this, bypassing WON authentication and joining 1.07f servers. Wine not needed. There is also an experiment server mode patch too, currently a bit bugger with some checksum on user commands and doesn't seem to have gamespy protocol...
- 18 Feb 2021, 18:49
- Forum: Support & Troubleshooting
- Topic: Sof 1 CE on Ubuntu/Wine?
- Replies: 29
- Views: 7610
Re: Sof 1 CE on Ubuntu/Wine?
check out sof on linux if you're interested
https://www.sof1.org/viewtopic.php?f=16&t=4534" onclick="window.open(this.href);return false;
https://www.sof1.org/viewtopic.php?f=16&t=4534" onclick="window.open(this.href);return false;
- 12 Jan 2021, 04:14
- Forum: Miscellaneous
- Topic: [RELEASE]PlayerName/TeamIcon location bug fix[2021 VERSION2]
- Replies: 2
- Views: 3371
Re: [RELEASE]PlayerName/TeamIcon location bug fix[2021 VERSI
bump 2021 improved version, feedback welcome.
- 21 Feb 2019, 03:06
- Forum: Support & Troubleshooting
- Topic: Pointers for making a simple mod?
- Replies: 2
- Views: 1916
Re: Pointers for making a simple mod?
ghoul/items/pick-ups/medkit/MEDKIT.ghb ghoul/items/pick-ups/medkit/FADE_MEDKIT.ghb texture is the .tga file in that directory both would have to be changed, fade is used for spawning sequence. Making your own model must be done with 3ds studio max r3, old version But it doesnt have the greatest comp...
- 31 Jan 2019, 17:00
- Forum: Miscellaneous
- Topic: [RELEASE]PlayerName/TeamIcon location bug fix[2021 VERSION2]
- Replies: 2
- Views: 3371
[RELEASE]PlayerName/TeamIcon location bug fix[2021 VERSION2]
Ref_gl teamicon/player name position on screen fix version 2. Link attached + console message is no longer a feature Update 2021, this feature has been improved as many bugs were noticed with the previous one, where the position would not be accurate as expected. On widescreen is a bug where the pr...
- 15 Jan 2019, 22:17
- Forum: Miscellaneous
- Topic: [Release].os script decompiler v3.1 [LastUpdate:20/12/2023]
- Replies: 28
- Views: 10366
Re: [Release].os script decompiler v2.0 [LastUpdate:01/05]
@acadie Thanks for noticing this.
There was a major issue in my debug print function which is only noticeable in production version, so i never noticed it because i tested it never in this state lol. It seems to be solved.
I will post 2.1
There was a major issue in my debug print function which is only noticeable in production version, so i never noticed it because i tested it never in this state lol. It seems to be solved.
I will post 2.1
- 22 Jul 2018, 05:24
- Forum: Mapping Guides & Tools
- Topic: Trenchbroom: Quake 1 and 2 Editing
- Replies: 7
- Views: 2330
Re: Trenchbroom: Quake 1 and 2 Editing
I want to help out, but not sure where to begin. The idea looks interesting.
- 01 May 2018, 01:15
- Forum: Miscellaneous
- Topic: [Release].os script decompiler v3.1 [LastUpdate:20/12/2023]
- Replies: 28
- Views: 10366
Re: [Release].os script decompiler v1.8 [LastUpdate:08/05]
Thanks for the update, point 1 has been taken into consideration now. Many parts now can use variables before it did not support that. There might be still a few places its missed out. Let me know. <float> random from [min] to [max] On the random one, I dont see much problem here except for that i a...
- 15 Apr 2018, 16:11
- Forum: Miscellaneous
- Topic: [Release].os script decompiler v3.1 [LastUpdate:20/12/2023]
- Replies: 28
- Views: 10366
Re: [Release].os script decompiler v1.8 [LastUpdate:08/05]
Okay, I agree with you, I will fix it.
- 15 Apr 2018, 15:16
- Forum: Configuration files
- Topic: Config tweak for more FPS
- Replies: 4
- Views: 3910
Re: Autoexec for more FPS
I guess if you are playing single player that server commands are still relevant.
- 15 Apr 2018, 14:36
- Forum: Configuration files
- Topic: Config tweak for more FPS
- Replies: 4
- Views: 3910
Re: Autoexec for more FPS
ai_maxcorpses impacts server only ?
- 15 Apr 2018, 14:29
- Forum: Miscellaneous
- Topic: [Release].os script decompiler v3.1 [LastUpdate:20/12/2023]
- Replies: 28
- Views: 10366
Re: [Release].os script decompiler v1.8 [LastUpdate:08/05]
I was under the impression that "performing action" is not an optional part of that command. The Scripting documentation.doc suggests that. animate entity <variable> performing action <variable / value> And the SoF SDK also backs that up the way it extracts data. Can you describe further w...
- 09 Apr 2018, 00:11
- Forum: Support & Troubleshooting
- Topic: Windows 10
- Replies: 12
- Views: 3994
Re: Windows 10
Navigate to user directory and look for sof.log, Open it and check what it says at the bottom.
Paste what it says here.
Paste what it says here.
- 08 Apr 2018, 23:27
- Forum: Miscellaneous
- Topic: [Release].os script decompiler v3.1 [LastUpdate:20/12/2023]
- Replies: 28
- Views: 10366
Re: [Release].os script decompiler v1.7 [LastUpdate:08/05]
thanks guys, i'll update it more. Btw check out the readme file in the new version.
- 08 Apr 2018, 15:20
- Forum: Miscellaneous
- Topic: [Release].os script decompiler v3.1 [LastUpdate:20/12/2023]
- Replies: 28
- Views: 10366
Re: [Release].os script decompiler v1.4 [LastUpdate:08/04]
bump: 1.4 released.
- 07 Apr 2018, 22:17
- Forum: Miscellaneous
- Topic: [Release].os script decompiler v3.1 [LastUpdate:20/12/2023]
- Replies: 28
- Views: 10366
Re: [Release].os script decompiler v1.2 BETA
@thanks acadie, @minato hehe, nice to see you're still around. @sauron .rds might be roff files, which are specific files for motion only during cinematics i believe. Haven't looked into it too much tho. Stick to .os files only please.
cheers.
cheers.
- 05 Apr 2018, 17:14
- Forum: Miscellaneous
- Topic: [Release].os script decompiler v3.1 [LastUpdate:20/12/2023]
- Replies: 28
- Views: 10366
Re: [Release].os script decompiler v1.2 BETA
v1.3 released, Added new features, will decompile more scripts than before, less crashes etc.
- 04 Apr 2018, 23:57
- Forum: Miscellaneous
- Topic: [Release].os script decompiler v3.1 [LastUpdate:20/12/2023]
- Replies: 28
- Views: 10366
Re: [Release].os script decompiler v1 BETA
Updated 04/04/2018 23:50 v1.1 released with new feature for all math operation.
- 04 Apr 2018, 19:49
- Forum: Miscellaneous
- Topic: [Release].os script decompiler v3.1 [LastUpdate:20/12/2023]
- Replies: 28
- Views: 10366
Re: [Release].os script decompiler v1 BETA
You'd need to write a script that can do that. CheaterSkeeter might release one soon cos he is interested in doing something similar, you could stay tuned for that i guess, or figure it out yourself with google. Edit. 1st argument to program is the input file, second argument is the output file, but...