Currently require Powershell 5 or above to unzip.
Search found 658 matches
- 18 Apr 2023, 21:42
- Forum: Maps + Map Fixes
- Topic: [Release]Http Download Helper
- Replies: 39
- Views: 4811
- 22 Mar 2023, 22:28
- Forum: Sofplus
- Topic: Display file cumulative bytes being downloaded
- Replies: 0
- Views: 1070
Display file cumulative bytes being downloaded
Display file cumulative bytes being downloaded Author : Acadie Description : Display the numbers of bytes that has been downloaded per second and at which rate when downloading a file. Extra : A new cvar cl_info_downloading has been added Possible value: 1 to turn on 0 to turn off Setup : Put the f...
- 01 Mar 2023, 19:09
- Forum: Consoles & Menus
- Topic: mdir: A file/directory listing
- Replies: 0
- Views: 953
mdir: A file/directory listing
mdir: A file/directory listing Author : Acadie Description : This menu who look similar to a windows command prompt will list your files and directories that are in your user folder. It is primary a file search without minimizing the game, but one can use to execute it if the game has a matching co...
- 28 Feb 2023, 20:27
- Forum: Support & Troubleshooting
- Topic: Sniper zoom - how to activate?
- Replies: 2
- Views: 412
Re: Sniper zoom - how to activate?
It's the Alternate Attack in the menu. Default is the mouse3 button and M
- 28 Feb 2023, 20:23
- Forum: Consoles & Menus
- Topic: svrlist: Quick method to display server list when connected
- Replies: 2
- Views: 307
svrlist: Quick method to display server list when connected
svrlist: Quick method to display server list when connected Author : Acadie Description : Display the server list when connected in a multiplayer game. To display the page, the command is svrlist This worked in mind with a bind key. E.g. bind ins svrlist Setup : Unzip and put this to SOF PLATINUM/b...
- 05 Feb 2023, 23:10
- Forum: Configuration files
- Topic: Sublime Text 3: Syntax highlighting for SOF1 (v20231113)
- Replies: 3
- Views: 974
Re: Sublime Text 3: Syntax highlighting for SOF1
Updated to V20230205 for the Sofplus function highlight. There's only 1 file to change which is ./sublime_sofplus_syntax/sofplus.sublime-syntax
- 21 Jan 2023, 23:50
- Forum: Sofplus
- Topic: Loadtime: A stopwatch to measure the map loading time
- Replies: 0
- Views: 1052
Loadtime: A stopwatch to measure the map loading time
Loadtime: A stopwatch to measure the map loading time Author : Acadie Description : When you connect to a server or enter the single player and you load the map, a stopwatch will count the time it takes to spawn in the map. Then it will print how long it took in second/milisecond. Setup : Unzip and...
- 21 Jan 2023, 20:00
- Forum: Support & Troubleshooting
- Topic: Adding bots to a costum maps
- Replies: 11
- Views: 1026
Re: Adding bots to a costum maps
Yes. Well, not just edit but actually create one.
You can find instructions with the commands and cvars in ./bot/readme.txt inside the pak2.pak
You can find instructions with the commands and cvars in ./bot/readme.txt inside the pak2.pak
- 21 Jan 2023, 19:32
- Forum: Support & Troubleshooting
- Topic: Adding bots to a costum maps
- Replies: 11
- Views: 1026
Re: Adding bots to a costum maps
You need the waypoint file for them to work. These are the .wrs "file not found" you see in the console when you load the map. It is possible to build one using the built-in editor that exist in the game itself. However, since map maker never bothered to make them, the list is extensively ...
- 21 Jan 2023, 01:47
- Forum: Sofplus
- Topic: Emoticon font: Keyboard shortcut
- Replies: 2
- Views: 465
Re: Emoticon font: Keyboard shortcut
Small update.
- Bug fix to how the commands are defined
- Added the command 't' for team_say
- Only use one function for all three command instead of one function per command
- No convoluted way to install. Just put the .func file to SOF PLATINUM/user/sofplus/addons and it's done.
- 17 Jan 2023, 18:53
- Forum: General
- Topic: Quake 3 /Quake Live audio file
- Replies: 6
- Views: 747
Re: Quake 3 /Quake Live audio file
Worst case scenario. One could recreate a .pak from scratch by taking the files (and adjust the wav properties if needed for compatibility) from the games itself.
- 30 Dec 2022, 23:33
- Forum: Maps + Map Fixes
- Topic: Complete available maplist for CTF/CTB/CONTROL
- Replies: 3
- Views: 890
Re: Complete available maplist for CTF/CTB/CONTROL
I thought the link to the Github repository for the downloads would be enough, so I didn't know it was causing confusion. I guess I will update to make a direct download at when you click on the maps name.
- 30 Dec 2022, 04:43
- Forum: Support & Troubleshooting
- Topic: MOUSE PROBLEM
- Replies: 5
- Views: 701
Re: MOUSE PROBLEM
Only 1 option I can think of and this is probably not going to work. Open console Type m_filter If the value is 0 , set to 1 If the value is 1 , set to 0 If the solution doesn't work, it might simply be because you are not used to this change. At 150 FPS, you have smaller delay between frames which ...
- 27 Dec 2022, 19:33
- Forum: Maps + Map Fixes
- Topic: Complete available maplist for CTF/CTB/CONTROL
- Replies: 3
- Views: 890
Complete available maplist for CTF/CTB/CONTROL
Download for individual maps can be found here (including Deathmatch maps) Preview screenshot for maps can be found here Capture The Flag [CTF] dm/-god-subway dm/007-stack dm/1irq dm/2010aka dm/8ab dm/[R&B]_motoskunk_ctf_{final} dm/[R&B]BARN_STORM dm/[r&b]courtside dm/[r&b]ctf_sui...
- 23 Dec 2022, 19:31
- Forum: General
- Topic: 'Speed Runners of Fortune'
- Replies: 9
- Views: 964
Re: 'Speed Runners of Fortune'
No this is a totally different thing.
Also, Dende never made a public statement about why SIB2 and IRQ3A crash.
Also, Dende never made a public statement about why SIB2 and IRQ3A crash.
- 23 Dec 2022, 19:27
- Forum: Maps + Map Fixes
- Topic: FIXED: blutkrieg (CTF flags)
- Replies: 2
- Views: 426
FIXED: blutkrieg (CTF flags)
FIXED: blutkrieg (CTF flags)
Author: Acadie
Description: The CTF flags were not properly set to be playable for CTF. This text file will fix it
Setup: Put this to: sofplus/spawn/fixed/dm/
Author: Acadie
Description: The CTF flags were not properly set to be playable for CTF. This text file will fix it
Setup: Put this to: sofplus/spawn/fixed/dm/
- 18 Dec 2022, 02:18
- Forum: General
- Topic: 'Speed Runners of Fortune'
- Replies: 9
- Views: 964
Re: 'Speed Runners of Fortune'
I'm wondering now if its movement patterns, obviously on the MP side of things we strafe jump and have done for years including crouch jumping, I'm sceptical if it's a map run issue as opposed to a game breaking issue as the runners movement is less 'MP Fluid' (i shall call it) than an MP player mo...
- 17 Dec 2022, 18:51
- Forum: General
- Topic: 'Speed Runners of Fortune'
- Replies: 9
- Views: 964
Re: 'Speed Runners of Fortune'
Currently they're suffering from crashes on irq3a and sib2 however i cannot personally recreate these scenarios of crashes which is strange. I just don't crash at all however the sheer amount of AI loaded into each level, i wonder if it overflows due to the speed and the script spawn rate counterac...
- 16 Dec 2022, 23:29
- Forum: General
- Topic: 'Speed Runners of Fortune'
- Replies: 9
- Views: 964
Re: 'Speed Runners of Fortune'
Can't mentally handle Real Time Attack even if it's for watching someone. The pressure is overwhelming. I always been an Individual Level runner. I haven't reuploadeded my IL runs since my acc termination tho.
- 12 Dec 2022, 18:43
- Forum: Sofplus
- Topic: Sofplus server: Updated GeoIP database (GeoIP.dat)
- Replies: 8
- Views: 681