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NOTTMOTO Here ! 
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Last post of the previous page :
Sure Gotcha2016, what should I do to it ?


16 Dec 2015, 09:04
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Poland

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nottmoto wrote:
Sure Gotcha2016, what should I do to it ?

for me ladders, so i can take armours to :)


16 Dec 2015, 17:53
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both sides
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16 Dec 2015, 18:36
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nottmoto wrote:
Sure Gotcha2016, what should I do to it ?
Perhaps an extra layer of the roof that can easily be accessed as an alternative way to enter/escape the enemy base or make the roof accessible to simply control the midfield of the map. Also the style/textures. I feel like too many maps have this dust/irq style when it comes to buildings, boxes and floors. Perhaps make the map look like the inside of the boat used in ctfharbour or the bar in bronx.


16 Dec 2015, 19:43
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YouTube

Link died, Sing yourself the Spiderpig song form The Simpsons movie.


Last edited by Sauron on 27 Nov 2017, 19:41, edited 1 time in total.



18 Dec 2015, 18:28
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Sauron wrote:
both sides
Attachment:
2015-12-16_172946_425.png

Attachment:
2015-12-16_172940_760.png

Well Sauron I can make those changes that you have in the pics but you do know those changes will make the map even faster and should make the scores even higher.

MinatO wrote:
nottmoto wrote:
Sure Gotcha2016, what should I do to it ?
Perhaps an extra layer of the roof that can easily be accessed as an alternative way to enter/escape the enemy base or make the roof accessible to simply control the midfield of the map. Also the style/textures. I feel like too many maps have this dust/irq style when it comes to buildings, boxes and floors. Perhaps make the map look like the inside of the boat used in ctfharbour or the bar in bronx.

As for what you want to add MinatO it will do the same thing make the map faster and higher scoring.
Now about those textures and style, yeah I know the dust/irq style have been overused for a long time but as for Gotcha I'm keeping those textures because it's a tribute to the original map.

I will try to keep away from the dust/irq style of textures, as a matter of fact I have three maps almost done one has all quake textures the next one is Pac-Man CTF where I took the top part of the Pac-Man board mirrored it so we can do it as CTF and the last one is a remake of my hard-core bunker map perfect for 2 on 2 or 1 on 1 CTF action.


03 Jan 2016, 05:30
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minato1337
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nottmoto wrote:
Sauron wrote:
both sides
Attachment:
2015-12-16_172946_425.png

Attachment:
2015-12-16_172940_760.png

Well Sauron I can make those changes that you have in the pics but you do know those changes will make the map even faster and should make the scores even higher.

MinatO wrote:
nottmoto wrote:
Sure Gotcha2016, what should I do to it ?
Perhaps an extra layer of the roof that can easily be accessed as an alternative way to enter/escape the enemy base or make the roof accessible to simply control the midfield of the map. Also the style/textures. I feel like too many maps have this dust/irq style when it comes to buildings, boxes and floors. Perhaps make the map look like the inside of the boat used in ctfharbour or the bar in bronx.

As for what you want to add MinatO it will do the same thing make the map faster and higher scoring.
Now about those textures and style, yeah I know the dust/irq style have been overused for a long time but as for Gotcha I'm keeping those textures because it's a tribute to the original map.

I will try to keep away from the dust/irq style of textures, as a matter of fact I have three maps almost done one has all quake textures the next one is Pac-Man CTF where I took the top part of the Pac-Man board mirrored it so we can do it as CTF and the last one is a remake of my hard-core bunker map perfect for 2 on 2 or 1 on 1 CTF action.
Sounds great, looking forward to it!


03 Jan 2016, 15:32
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I was talking about blocking the way where the arrows lead to.


03 Jan 2016, 15:39
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Image


15 Sep 2018, 03:26
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I'am aways last in SOF  :mrgreen:


19 Sep 2018, 09:45
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Nice guys finish last, right?


19 Sep 2018, 13:22
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