Re: NOTTMOTO Here !
Posted: 16 Dec 2015, 16:53
for me ladders, so i can take armours tonottmoto wrote:Sure Gotcha2016, what should I do to it ?
for me ladders, so i can take armours tonottmoto wrote:Sure Gotcha2016, what should I do to it ?
Perhaps an extra layer of the roof that can easily be accessed as an alternative way to enter/escape the enemy base or make the roof accessible to simply control the midfield of the map. Also the style/textures. I feel like too many maps have this dust/irq style when it comes to buildings, boxes and floors. Perhaps make the map look like the inside of the boat used in ctfharbour or the bar in bronx.nottmoto wrote:Sure Gotcha2016, what should I do to it ?
Well Sauron I can make those changes that you have in the pics but you do know those changes will make the map even faster and should make the scores even higher.Sauron wrote:both sides
As for what you want to add MinatO it will do the same thing make the map faster and higher scoring.MinatO wrote:Perhaps an extra layer of the roof that can easily be accessed as an alternative way to enter/escape the enemy base or make the roof accessible to simply control the midfield of the map. Also the style/textures. I feel like too many maps have this dust/irq style when it comes to buildings, boxes and floors. Perhaps make the map look like the inside of the boat used in ctfharbour or the bar in bronx.nottmoto wrote:Sure Gotcha2016, what should I do to it ?
Sounds great, looking forward to it!nottmoto wrote:Well Sauron I can make those changes that you have in the pics but you do know those changes will make the map even faster and should make the scores even higher.Sauron wrote:both sides
As for what you want to add MinatO it will do the same thing make the map faster and higher scoring.MinatO wrote:Perhaps an extra layer of the roof that can easily be accessed as an alternative way to enter/escape the enemy base or make the roof accessible to simply control the midfield of the map. Also the style/textures. I feel like too many maps have this dust/irq style when it comes to buildings, boxes and floors. Perhaps make the map look like the inside of the boat used in ctfharbour or the bar in bronx.nottmoto wrote:Sure Gotcha2016, what should I do to it ?
Now about those textures and style, yeah I know the dust/irq style have been overused for a long time but as for Gotcha I'm keeping those textures because it's a tribute to the original map.
I will try to keep away from the dust/irq style of textures, as a matter of fact I have three maps almost done one has all quake textures the next one is Pac-Man CTF where I took the top part of the Pac-Man board mirrored it so we can do it as CTF and the last one is a remake of my hard-core bunker map perfect for 2 on 2 or 1 on 1 CTF action.
not always ya camper lolnottmoto wrote:I'am aways last in SOF :mrgreen:
I'm on the print! (sorry to revive an old post )bomber wrote:
Heh... are all Americans like Ryan/Needle ? I could make a long rant, but honestly you useless mapmakers infesting the sof mappool are already drawing so much attention here since the clanplayers are gone. Enjoy your .pak file era of sof1.org. /banternottmoto wrote: ↑14 Dec 2015, 10:22
NowEvil4N Let's scan your legacy in SOF, shall we ?
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results:
Evil4N was and still is a clan hopping, drama causing, bitching complaining forum troll that hates everyone old or new in SOF!
And he also had the same idea that 10 other players had that I know of to make it easier to play soldier of fortune again.