The development version of the SoFplus client has support for HTTP file transfers, which speeds things up considerably. Example: On my connection, the UDP download of containeryard.bsp + all new textures took 44 minutes, but via HTTP it only took 52 seconds (about 50x speed-up). Retard has been beta testing and would probably confirm this, if he hadn't been banned from this forum for silly reasons.Pauper wrote:Hahaha, the sound files. They should have used: http://www.sof1.org/viewtopic.php?f=81&t=3776" onclick="window.open(this.href);return false;
Whats the point of those files anyway? New players joining will quit before entering.
SoFplus client support for HTTP file transfers
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SoFplus client support for HTTP file transfers
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Re: #RVN25 #Soldieroffortune1 #SoF1.org
Not interested really. What matters is that SoF needs to be restarted after the http download, the restart should be scripted too. automatic restart + reconnect
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Re: #RVN25 #Soldieroffortune1 #SoF1.org
No restart required.Evil4N wrote:Not interested really. What matters is that SoF needs to be restarted after the http download, the restart should be scripted too. automatic restart + reconnect
Added example movie (made by Retard): http://sof1.megalag.org/video/httpdl.mp4" onclick="window.open(this.href);return false;
Last edited by 3klnk4jh on 03 May 2015, 20:20, edited 1 time in total.
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Re: #RVN25 #Soldieroffortune1 #SoF1.org
3klnk4jh wrote:The development version of the SoFplus client has support for HTTP file transfers, which speeds things up considerably. Example: On my connection, the UDP download of containeryard.bsp + all new textures took 44 minutes, but via HTTP it only took 52 seconds (about 50x speed-up). Retard has been beta testing and would probably confirm this, if he hadn't been banned from this forum for silly reasons.Pauper wrote:Hahaha, the sound files. They should have used: http://www.sof1.org/viewtopic.php?f=81&t=3776" onclick="window.open(this.href);return false;
Whats the point of those files anyway? New players joining will quit before entering.
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Re: #RVN25 #Soldieroffortune1 #SoF1.org
Does it matter if the webserver is Linux or windows ? Also will sof1-megalag.org offer webspace to server-owners or do we have to manage it ourselves ?3klnk4jh wrote:The development version of the SoFplus client has support for HTTP file transfers, which speeds things up considerably. Example: On my connection, the UDP download of containeryard.bsp + all new textures took 44 minutes, but via HTTP it only took 52 seconds (about 50x speed-up). Retard has been beta testing and would probably confirm this, if he hadn't been banned from this forum for silly reasons.Pauper wrote:Hahaha, the sound files. They should have used: http://www.sof1.org/viewtopic.php?f=81&t=3776" onclick="window.open(this.href);return false;
Whats the point of those files anyway? New players joining will quit before entering.
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Re: SoFplus client support for HTTP file transfers
I question your question but if you questioned your own question, things would be a bit clearer.
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Re: SoFplus client support for HTTP file transfers
Spare me your riddles.
Point is that I want to know how much sovereignty the server-owner would lost when it is using ctrl's database for the http download.
Since CTRL allies himself nowadays with people from CH and since recently with cheaters like Retard and hosting #1 server, it is a legitimate question.
Point is that I want to know how much sovereignty the server-owner would lost when it is using ctrl's database for the http download.
Since CTRL allies himself nowadays with people from CH and since recently with cheaters like Retard and hosting #1 server, it is a legitimate question.
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Re: SoFplus client support for HTTP file transfers
With CH people? It's just me and whats the problem?
[Ç#]JÙLÌ€N!
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Re: #RVN25 #Soldieroffortune1 #SoF1.org
Doesn't matter.Evil4N wrote:Does it matter if the webserver is Linux or windows ?
You don't need webspace. Most files (I'm guessing about 95%) are already available on my server. Missing files will be added, if they are available. I haven't been able to add some files, because I only have corrupted versions from the big mappack files.Evil4N wrote:Also will sof1-megalag.org offer webspace to server-owners or do we have to manage it ourselves ?
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Re: SoFplus client support for HTTP file transfers
Evil4N wrote:Spare me your riddles.
Point is that I want to know how much sovereignty the server-owner would lost when it is using ctrl's database for the http download.
Since CTRL allies himself nowadays with people from CH and since recently with cheaters like Retard and hosting #1 server, it is a legitimate question.
Evil4N wrote:Remove me from #1
Support your local 2016 - Quit being a retard Evilan movementEvil4N wrote:And Butcha is pro, he doesn't need teamspeak.
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Re: SoFplus client support for HTTP file transfers
You know I make that face too when I see Jr making posts to himself in that flame board. Lmaobutcha wrote:Evil4N wrote:Spare me your riddles.
Point is that I want to know how much sovereignty the server-owner would lost when it is using ctrl's database for the http download.
Since CTRL allies himself nowadays with people from CH and since recently with cheaters like Retard and hosting #1 server, it is a legitimate question.
http://www.sof1.org/viewtopic.php?f=9&t=3891" onclick="window.open(this.href);return false;
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Re: SoFplus client support for HTTP file transfers
SFL can provide fastdl services via webhosting through apache2, if this becomes something credible contact me, i will set it up with daily restarts.
That will prevent your servers from being wasted and rotted.
That will prevent your servers from being wasted and rotted.
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Re: SoFplus client support for HTTP file transfers
In this i actually see an option to make a small anticheat based on userscreens. Using this with sofplus could make a forced screen every minute or so, which will be uploaded in a matter of seconds. Only thing needed would be an online database to store it.
edit: forgot the word 'see'
edit: forgot the word 'see'
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Re: SoFplus client support for HTTP file transfers
Nijogeth wrote:In this i actually see an option to make a small anticheat based on userscreens. Using this with sofplus could make a forced screen every minute or so, which will be uploaded in a matter of seconds. Only thing needed would be an online database to store it.
edit: forgot the word 'see'
Very good idea of You ... Very good
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Re: #RVN25 #Soldieroffortune1 #SoF1.org
The suspense is unbearable, how about a little teaser/trailer of the other options .3klnk4jh wrote: Added example movie (made by Retard): http://sof1.megalag.org/video/httpdl.mp4" onclick="window.open(this.href);return false;
In a world of 140 characters and Snaps/Vines that take 7 sec.
A teaser could be 5 sec
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Re: SoFplus client support for HTTP file transfers
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Re: SoFplus client support for HTTP file transfers
I stopped working on it when the last players left, but may finish it someday.Sauron wrote:
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