Hello there, for some reason backpack models crash 3Ds Max R3 and some are really messed up like:
Any idea how to fix that? Thanks in advance.
SoF SDK models.
Posts: 6
Joined: 13 Jun 2015, 14:43
Joined: 13 Jun 2015, 14:43
Re: SoF SDK models.
Yes, some Max files is broken...
so I captured the model from Game by using the two tools below...
[ Dassault Systemes 3DVIA Printscreen 2.3 ]
http://dassault-systemes-3dvia-printscr ... r.com/2.3/" onclick="window.open(this.href);return false;
[ Autodesk 3dsMax exporter for 3DVIA Virtools (5.0.0.134 beta) ]
http://www.tavae.com/site/?page_id=189/" onclick="window.open(this.href);return false;
!!! Important !!!
*It must be added " +set developer 7" to link target of Sof1.
(because only Developer Mode can capture, but not perfect...)
*PrintScreen Hot key must be assigned a key that is not used in the Game (eg Num *)
Here is Sof1 SDK include Max file!
http://www.atomicgamer.com/directory.php?id=2394" onclick="window.open(this.href);return false;
Have Fun!
so I captured the model from Game by using the two tools below...
[ Dassault Systemes 3DVIA Printscreen 2.3 ]
http://dassault-systemes-3dvia-printscr ... r.com/2.3/" onclick="window.open(this.href);return false;
[ Autodesk 3dsMax exporter for 3DVIA Virtools (5.0.0.134 beta) ]
http://www.tavae.com/site/?page_id=189/" onclick="window.open(this.href);return false;
!!! Important !!!
*It must be added " +set developer 7" to link target of Sof1.
(because only Developer Mode can capture, but not perfect...)
*PrintScreen Hot key must be assigned a key that is not used in the Game (eg Num *)
Here is Sof1 SDK include Max file!
http://www.atomicgamer.com/directory.php?id=2394" onclick="window.open(this.href);return false;
Have Fun!
You do not have the required permissions to view the files attached to this post.
Posts: 6
Joined: 13 Jun 2015, 14:43
Joined: 13 Jun 2015, 14:43
Re: SoF SDK models.
Yes, some Max files is broken...
so I captured the model from Game by using the two tools below...
[ Dassault Systemes 3DVIA Printscreen 2.3 ]
http://dassault-systemes-3dvia-printscr ... r.com/2.3/" onclick="window.open(this.href);return false;
[ Autodesk 3dsMax exporter for 3DVIA Virtools (5.0.0.134 beta) ]
http://www.tavae.com/site/?page_id=189/" onclick="window.open(this.href);return false;
!!! Important !!!
*It must be added " +set developer 7" to link target of Sof1.
(because only Developer Mode can capture, but not perfect...)
*PrintScreen Hot key must be assigned a key that is not used in the Game (eg Num *)
Here is Sof1 SDK include Max file!
http://www.atomicgamer.com/directory.php?id=2394" onclick="window.open(this.href);return false;
Have Fun!
so I captured the model from Game by using the two tools below...
[ Dassault Systemes 3DVIA Printscreen 2.3 ]
http://dassault-systemes-3dvia-printscr ... r.com/2.3/" onclick="window.open(this.href);return false;
[ Autodesk 3dsMax exporter for 3DVIA Virtools (5.0.0.134 beta) ]
http://www.tavae.com/site/?page_id=189/" onclick="window.open(this.href);return false;
!!! Important !!!
*It must be added " +set developer 7" to link target of Sof1.
(because only Developer Mode can capture, but not perfect...)
*PrintScreen Hot key must be assigned a key that is not used in the Game (eg Num *)
Here is Sof1 SDK include Max file!
http://www.atomicgamer.com/directory.php?id=2394" onclick="window.open(this.href);return false;
Have Fun!
You do not have the required permissions to view the files attached to this post.
Posts: 6
Joined: 27 May 2015, 10:46
Joined: 27 May 2015, 10:46
Re: SoF SDK models.
Thanks a lot man, could you possibly capture big, small and medium backpack as well? I just won't be able to download these tools for a while.
Those three:
Those three:
Posts: 6
Joined: 13 Jun 2015, 14:43
Joined: 13 Jun 2015, 14:43
Re: SoF SDK models.
all backpack files are not broken.
You need to edit ".ifl" file...
(acc_backpack_low.ifl, acc_backpack_lrg.ifl, acc_backpack_smll.ifl)
Open the *.ifl file with text editor (eg NotePad)
Put the texture file (.tga) you want at the top of the line.
It's just simply that.
attached GameStudio MDL7 files.
Have Fun!
You need to edit ".ifl" file...
(acc_backpack_low.ifl, acc_backpack_lrg.ifl, acc_backpack_smll.ifl)
Open the *.ifl file with text editor (eg NotePad)
Put the texture file (.tga) you want at the top of the line.
It's just simply that.
attached GameStudio MDL7 files.
Have Fun!
You do not have the required permissions to view the files attached to this post.
Posts: 1872
Joined: 22 Nov 2011, 15:34
Joined: 22 Nov 2011, 15:34
Re: SoF SDK models.
I'm glad the Japanese and Mongol community is still active in SOF.
Keep it up guys. SOF 2015.
Keep it up guys. SOF 2015.
Posts: 6
Joined: 27 May 2015, 10:46
Joined: 27 May 2015, 10:46
Re: SoF SDK models.
For some reason even if I edit the .ifl, backpack models still crash 3Ds Max.8chan wrote:all backpack files are not broken.
You need to edit ".ifl" file...
(acc_backpack_low.ifl, acc_backpack_lrg.ifl, acc_backpack_smll.ifl)
Open the *.ifl file with text editor (eg NotePad)
Put the texture file (.tga) you want at the top of the line.
It's just simply that.
attached GameStudio MDL7 files.
Have Fun!
Also could you send them in .obj instead of .mdl please?
Posts: 6
Joined: 13 Jun 2015, 14:43
Joined: 13 Jun 2015, 14:43
Re: SoF SDK models.
attached OBJ files.
You do not have the required permissions to view the files attached to this post.
Posts: 2254
Joined: 10 Dec 2011, 17:07
Joined: 10 Dec 2011, 17:07
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