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Pointers for making a simple mod?

Posted: 20 Feb 2019, 10:23
by dan1
Hello, I'm new here!

I wanted to try and make my own SoF1 mod that changed the model and texture of the medkit (as seen in the campaign) as well as the sound it makes upon consumption (by replacing it with a different one, not making my own sound). So far I see that QuArk may be the recommend tool for this job. I was looking to try and make my own model which I hope I can achive with QuArk.

If anyone has any tips I should know in advance, it would be immeasurably appreciated!

Re: Pointers for making a simple mod?

Posted: 20 Feb 2019, 12:39
by Sauron
Location for ".tga"
\user\ghoul\items\pick-ups\medkit\
\user\ghoul\items\pick-ups\healthsm\
\user\ghoul\items\pick-ups\healthbig\

Location for ".wav"
\user\sound\dm\healthpu.wav

Re: Pointers for making a simple mod?

Posted: 21 Feb 2019, 03:06
by d3nd3
ghoul/items/pick-ups/medkit/MEDKIT.ghb
ghoul/items/pick-ups/medkit/FADE_MEDKIT.ghb
texture is the .tga file in that directory

both would have to be changed, fade is used for spawning sequence.
Making your own model must be done with 3ds studio max r3, old version
But it doesnt have the greatest compatibility with windows latest versions, good luck with that. I personally run it on win98 virtual machine.
Anyway this is the only info i found regarding creating .ghb files, and it does work, i've tried it myself.
http://modsonline.com/Tutorials-read-18.html" onclick="window.open(this.href);return false;