On widescreen is a bug where the projection to screen calculation doesn't consider fov correctly. I believe i have fixed this issue and release a ref_gl.dll 'wrapper' to temporarily use until the code can be merged with a new sofplus version.

To use: Place ref_teamicon.dll next to your sof.exe
start sof with
Making sure to leave the original ref_gl.dll alone, it still needs this to work.
If successful you should see a pink text message in console saying fix enabled.