Complete material&surfaceType list for func_breakable_brush

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Complete material&surfaceType list for func_breakable_brush

Post by Acadie »

NOTE: The same list can be found in the g_misc.cpp

-----=material=----- defines the type of debris to create when the brush breaks
0 - MAT_NONE, (defaults to stone)
1 - MAT_BRICK_BROWN,
2 - MAT_BRICK_DBROWN,
3 - MAT_BRICK_LBROWN,
4 - MAT_BRICK_LGREY,
5 - MAT_BRICK_DGREY,
6 - MAT_BRICK_RED,

7 - MAT_GLASS,

8 - MAT_METAL_LGREY,
9 - MAT_METAL_DGREY,
10 - MAT_METAL_RUSTY,
11 - MAT_METAL_SHINY,

12 - MAT_ROCK_BROWN,
13 - MAT_ROCK_LBROWN,
14 - MAT_ROCK_DBROWN,
15 - MAT_ROCK_LGREY,
16 - MAT_ROCK_DGREY,

17 - MAT_WOOD_LBROWN,
18 - MAT_WOOD_DBROWN,
19 - MAT_WOOD_LGREY,
20 - MAT_WOOD_DGREY,

21 - MAT_WALL_BLACK,
22 - MAT_WALL_BROWN,
23 - MAT_WALL_DARKBROWN,
24 - MAT_WALL_LIGHTBROWN,
25 - MAT_WALL_GREY,
26 - MAT_WALL_DARKGREY,
27 - MAT_WALL_LIGHTGREY,
28 - MAT_WALL_GREEN,
29 - MAT_WALL_ORANGE,
30 - MAT_WALL_RED,
31 - MAT_WALL_WHITE,
32 - MAT_ROCK_FLESH,
33 - MAT_WALL_STRAW,
34 - MAT_ROCK_SNOW,


-----=surfaceType=----- defines what sound to use when the brush breaks or takes damage
0 - defaults to stone
14 - wood
17 - stone
28 - metal
35 - blood
37 - glass
40 - paper
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