[phpBB Debug] PHP Warning: in file [ROOT]/ext/steve/postreactions/event/viewtopic_listener.php on line 150: Undefined array key "user_reactions"
[phpBB Debug] PHP Warning: in file [ROOT]/ext/steve/postreactions/event/viewtopic_listener.php on line 150: Undefined array key "user_reactions"
[phpBB Debug] PHP Warning: in file [ROOT]/ext/steve/postreactions/event/viewtopic_listener.php on line 150: Undefined array key "user_reactions"
Soldier of Fortune 1 Forums • screens 2-12-2018
Page 1 of 1

screens 2-12-2018

Posted: 02 Dec 2018, 22:07
by Huso
sof is alive :assassin:

Re: screens 2-12-2018

Posted: 03 Dec 2018, 01:01
by Nathan
Where is IRQCTF1 ? Oh wait EF lost that one :lol:

Re: screens 2-12-2018

Posted: 04 Dec 2018, 02:48
by CheaterSkeeter
:confused: looks like a mixed game to me

Re: screens 2-12-2018

Posted: 04 Dec 2018, 10:55
by TotalitioN
CheaterSkeeter wrote::confused: looks like a mixed game to me
That's true but hè lost on that's map haha

Re: screens 2-12-2018

Posted: 05 Dec 2018, 13:39
by Bender
Huso wrote:sof is alive :assassin:
Holy shit! Are you playing SoF on a 386? For all people who do not like textures, have to look at my old map mhp_lego! :lol:

Re: screens 2-12-2018

Posted: 07 Dec 2018, 22:56
by Nathan
Huso laat zich weer kennen :lol:

Re: screens 2-12-2018

Posted: 08 Dec 2018, 13:25
by Fossil
Bender wrote:
Huso wrote:sof is alive :assassin:
Holy shit! Are you playing SoF on a 386? For all people who do not like textures, have to look at my old map mhp_lego!  :lol:
tbh SoF seemed easier on low gfx, the bullets registered better, for me atleast.

Re: screens 2-12-2018

Posted: 09 Dec 2018, 15:40
by Huso
Didnt make a screenshot on irq as i hopped in later and forgot,it was a 4vs5 before i hopped in tho.

Whos up for a game tonight?

Re: screens 2-12-2018

Posted: 09 Dec 2018, 18:07
by Acadie
Fossil wrote:tbh SoF seemed easier on low gfx, the bullets registered better, for me atleast.
This is an example of a placebo effect and the strength in the human brain.

Re: screens 2-12-2018

Posted: 09 Dec 2018, 19:11
by Fossil
Acadie wrote:
Fossil wrote:tbh SoF seemed easier on low gfx, the bullets registered better, for me atleast.
This is an example of a placebo effect and the strength in the human brain.
You cant say white walls and black skins is the same as playing IRQ1 on the highest detail vs 5 with guard skin on. In a fast pace game its just easier to focus on the black pixels on white background.

Re: screens 2-12-2018

Posted: 09 Dec 2018, 22:01
by Acadie
Fossil wrote:
Acadie wrote:
Fossil wrote:tbh SoF seemed easier on low gfx, the bullets registered better, for me atleast.
This is an example of a placebo effect and the strength in the human brain.
You cant say white walls and black skins is the same as playing IRQ1 on the highest detail vs 5 with guard skin on. In a fast pace game its just easier to focus on the black pixels on white background.
Yeah, this sounds better. I thought you were pointing a link with the game engine, LOLLLL.

Re: screens 2-12-2018

Posted: 10 Dec 2018, 18:52
by Nathan
Acadie wrote:
Fossil wrote:
Acadie wrote:
Fossil wrote:tbh SoF seemed easier on low gfx, the bullets registered better, for me atleast.
This is an example of a placebo effect and the strength in the human brain.
You cant say white walls and black skins is the same as playing IRQ1 on the highest detail vs 5 with guard skin on. In a fast pace game its just easier to focus on the black pixels on white background.
Yeah, this sounds better. I thought you were pointing a link with the game engine, LOLLLL.
No. Ctrl years ago already acknowledge the bug of bullet register on widescreen.