dm/closekartersAll blue spawns and the flag angles fixed
SMG inside bases
2 Small Health per base
Armor under bridges
Player Intermission added
dm/eagle-fortNew spawns, 8 per team now
More weapons
Nades/ Ammo boxes are lined up now
exp/fractf2"train level" settings removed
Sky is "expsea" now
Sniper and Shotgun better placed now
Central Armor removed
Armor and Small Health added to each base
Extra Armor in rooms/ jump from flag.
dm/marocctf1Spawn angles fixed
Equal spawns per team 8/ 8
SMG in both bases now
Cleaned up irrelevant entities
All Sounds removed
C4, Health lined up
dm/saiyanswarehouse(final)Complete re-do of Spawns and Weapons
6 Spwans per team
dm/sibctf1Spawn in to the wall fixed
Spawn angles corrected
unequal spawns left as it was(Red 16, Blue 14)
When I was asked to edit closekarters and eagle-fort, I did not know of Acadie's fixes in Persian's opening post.
eagle-fort.bsp and eaglefort.bsp appear to be identical
exp/fractf2.bsp and exp/fractf3.bsp appear to be identical
Rename text files accordingly for any map with multiple names. (eagle-fort.txt to eaglefort.txt)
Please report bugs if any or just ideas.