Map Fix index

Persian Netherlands
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Joined: 21 Nov 2011, 18:55

Map Fix index

Post by Persian »

Map Fix index
Author: Pitia

By changing/editing entities, it will help to get a better gameplay and for some map (coop), it will avoid server crash.


Click on map name to download.

CADRES–MISSION^4^FINAL
  • Gate after shortcut switch is now functional.
CADRE’S-MISSION5
  • Flashpack is replaced by grenade.
  • Background music is set to KOS2.
  • Final enemy has now a limited respawn.
CLOSEKARTERS
  • New shotgun in base.
  • Rocket launcher has been replaced by armor and health pack large.
COOP_DICTATOR_GER3
  • General Amu has been replaced by Saddam Hussein.
COOP_DOWNTOWN_GER3
  • Mission objective is now saving stock broker (instead of Sam due of a bad ainame).
  • Background music has been inserted (KOS3).
COOP_RAVEN_TSR1 (IMPORTANT)
  • Every SP text has been removed.
  • Internment dying police officer has been replaced by stock broker.
COOP_RDAM_AVION
  • Background music is now functional.
COOP_SUBWAY_TSR1
  • Swat guy has been changed to stock broker (avoid player auto disconnection).
  • Background music has been added (NYC3).
EAGLE-FORT
  • Better items coordination.
  • Landmines on mine field has been removed.
  • Health pack has been added.
IRAQ_SMALL2
  • Lanterns does now touch the wall.
  • Entities (trucks include) has a better angle.
  • Spawn point has a better angle.
Image Image Image Image
Last edited by ShocK on 21 Apr 2015, 15:17, edited 2 times in total.
Reason: Added link to more fixes
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MinatO
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Posts: 1872
Joined: 22 Nov 2011, 15:34

Re: Map Fix index

Post by MinatO »

I created new mapfixes + added a few here from Trekker.
Highly recommend server-owners to install these on their servers. Gizehctf, nyc00, losttomb, motorpool etc should be nice to play now :).

dm/basement
  • Added 2 spawns to each side and fixed spawns facing the wall.
  • Moved shotties away from walls slightly.
Author: Trekker

dm/chaos_alley
  • Replaced SMGs with Shotguns.
  • Replaced SubSMGs with Armors.
  • Replaced Medkits with Small Healths.
Author: MinatO

dm/cst_iraq1
  • Added 2 spawns per base. 5 per base now.
Author: Trekker

dm/depot
  • Replaced SMGs with Armors
  • Replaced Flashbangs with Small Healths
Author: MinatO

dm/dl_iraqctf1
  • Replaced Magnums with Shotguns
  • Replaced Heavy SMGs with Sniperrifles
Author: MinatO

dm/gizehctf
  • Replaced SMGs with Shotguns
  • Replaced Sub SMGs with Big Healths
  • Replaced Heavy Machineguns with Big Healths
Author: MinatO

dm/hide_and_go_suck
  • Replaced Replaced Heavy Machineguns with Shotguns
  • Replaced Medkits with Big Healths
Author: MinatO

dm/highlanders_desertmayhem
  • Replaced Armors with Big Healths
  • Replaced SMGs with Shotguns
Author: MinatO

dm/iraq_final
  • Removed extra overlapping spawn from blue side.
Author: Trekker

dm/losttomb
  • Replaced Sniperrifles with Armors
  • Replaced SMGs with Big Healths
  • Replaced Heavy SMGs with Big Healths
Author: MinatO

dm/motorpool
  • Replaced Sub SMGs with Shotguns
  • Replaced Heavy Machineguns with Armors
Author: MinatO

dm/mountain_forts_ctf
  • Replaced SMGs with Shotguns
  • Replaced 2 Sniperrifles with 2 Big Healths
  • Replaced 2 Heavy Machineguns with 2 Grenades
Author: MinatO

dm/nyc00
  • Replaced SMGs with Shotguns
  • Replaced Heavy Machineguns with Armors
  • Replaced 2 Magnum Ammos with 2 Big Healths
Author: MinatO

dm/rdamctf2
  • Replaced Flashbangs with Shotguns
Author: MinatO

Alternatively you can download all these mapfixes with 1 link:
Mapfixes.rar
Fixes have to be placed in user-server\sofplus\spawn\fixed\dm\
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Trekker Canada
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Joined: 22 Jan 2014, 22:58

Re: Map Fix index

Post by Trekker »

dm/closekarters
  • All blue spawns and the flag angles fixed
    SMG inside bases
    2 Small Health per base
    Armor under bridges
    Player Intermission added
ck1.png
ck2.png
dm/eagle-fort
  • New spawns, 8 per team now
    More weapons
    Nades/ Ammo boxes are lined up now
ef1.png
exp/fractf2
  • "train level" settings removed
    Sky is "expsea" now
    Sniper and Shotgun better placed now
    Central Armor removed
    Armor and Small Health added to each base
    Extra Armor in rooms/ jump from flag.
fra1.png
fra2.png
fra3.png
dm/marocctf1
  • Spawn angles fixed
    Equal spawns per team 8/ 8
    SMG in both bases now
    Cleaned up irrelevant entities
    All Sounds removed
    C4, Health lined up
mc1.png
dm/saiyanswarehouse(final)
  • Complete re-do of Spawns and Weapons
    6 Spwans per team
swf1.png
swf2.png
dm/sibctf1
  • Spawn in to the wall fixed
    Spawn angles corrected
    unequal spawns left as it was(Red 16, Blue 14)
sib1.png
When I was asked to edit closekarters and eagle-fort, I did not know of Acadie's fixes in Persian's opening post.

eagle-fort.bsp and eaglefort.bsp appear to be identical
exp/fractf2.bsp and exp/fractf3.bsp appear to be identical

Rename text files accordingly for any map with multiple names. (eagle-fort.txt to eaglefort.txt)

Please report bugs if any or just ideas.
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ShocK Great Britain
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Joined: 21 Nov 2011, 21:12

Re: Map Fix index

Post by ShocK »

http://www.sof1.org/viewtopic.php?f=84&t=3858" onclick="window.open(this.href);return false;

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