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Re: [Discuss] Map Fix index

Posted: 22 Apr 2015, 18:40
by Fossil
Like i said in the other thread. Spawning with a gun only works if there is a respawn timer.

Re: [Discuss] Map Fix index

Posted: 22 Apr 2015, 19:38
by Huso
True

Re: [Discuss] Map Fix index

Posted: 22 Apr 2015, 20:11
by Dutchman
Trekker wrote:
Dutchman wrote:Can you replace the sup SMG in Jpntclx with a sniper? :mrgreen:
Just for you and the message even says "jpntclx for Dutchman" ... am I the only one annoyed with the spawn in middle of the doorway by the stairs?

Sniper in place of weapon 6 ... had to pull it out and away from the walls, in case you fancy "spinning Weapons"!

Will call it "personal fix"
were do I save it or so?

Re: [Discuss] Map Fix index

Posted: 22 Apr 2015, 20:18
by Trekker
Has to be on the Server.

Latest SoFplus Server:

... \user-server\sofplus\spawn\fixed\dm

Re: [Discuss] Map Fix index

Posted: 22 Apr 2015, 21:28
by Dutchman
ok guys, all put it on the server, it is very important to have a sniper on every map.
Also add some sniper ammo on Germany, that would be nice :)

Re: [Discuss] Map Fix index

Posted: 22 Apr 2015, 21:32
by Trekker
You know Sniper can use same ammo as SMG and HMG right?

Will check Germany.

Re: [Discuss] Map Fix index

Posted: 22 Apr 2015, 21:34
by Dutchman
yes, but it is missing on Germany

Re: [Discuss] Map Fix index

Posted: 23 Apr 2015, 06:24
by Trekker
Try this and if no other changes required, I will put it in the main Thread. Let me know

Original 2 X shotgun ammo boxes per base
Original 1 X .44 ammo box each side
Replaced 3 X Rocket ammo boxes with 3 X Auto ammo boxes, (Weapons 5, 7 and 8)
One by the armor each side and one inside the tunnel

Second attempt:
Lined up /centered armors and ammo boxes.
Fixed 2 spawn points in Red base on the Ramp (no longer shaky)
Blue side was already done (spawns on the ramp moved to the flat area)

Good thing no one downloaded yet :)

Added 2 bonus armors where the Rocket Launchers were.

Re: [Discuss] Map Fix index

Posted: 28 Apr 2015, 19:44
by Trekker
Germany: No feedback received

Replaced 3 X Rocket ammo boxes with 3 X Auto ammo boxes
Lined up /centered armors and ammo boxes
Fixed 2 spawn points in Red base on the Ramp (no longer shaky) Spawns are exact numbers and spot each base
Added 2 bonus armors where the Rocket Launchers were
Added fish steps (to try out)
germany1.png
germany2.png
germany3.png
germany4.png
exp/fractf2:

one complain about screwing up the map.

Brought back the "central armor"
Restored original weapon placements
I think it is good to have sniper where they are to attempt stopping/ slowing down the flag runner If sniper and shotgun need to be swapped, a long range weapon should be placed where the snipers are
Kept extra armor and small health behind flags (both bases). Blue side now has armor and small health better placed
Central armor might seem like Red has 2 armors and blue only one (can be moved closer towards blue base the other side of the wall where it sits now.
Train level settings removed.
Sky "expsea"
fractf2a.png
fractf2b.png
Both dm/germany and exp/fractf2 can be tested on Bastard's Corner.

Re: [Discuss] Map Fix index

Posted: 09 May 2015, 18:46
by Sauron
Was hard to find.
claymore disable.
http://cheaterskeeter.megalag.org/#claysdisable



Also let's discuss Egypt2004beta2.
rename to Egypt2004? since i dunno why still beta2 after 11 years.

Re: [Discuss] Map Fix index

Posted: 26 May 2015, 11:24
by Dutchman
the lower tunnel in Egypt2003 is very laggy, can that be fixed somehow?

p.s. the Germany is good and I love the jpntclx for Dutchman hehe!

Re: [Discuss] Map Fix index

Posted: 26 May 2015, 15:54
by Sauron
Dutchman wrote:the lower tunnel in Egypt2003 is very laggy, can that be fixed somehow?

p.s. the Germany is good and I love the jpntclx for Dutchman hehe!
Could be fixed by multiple settings.
no fire. no lag.
no fire. no lag.

Code: Select all

"gl_dynamic 0"
If you want to keep that 1.
gl_effectfill  "0"

Re: [Discuss] Map Fix index

Posted: 26 May 2015, 16:21
by Dutchman
is that a forum setting or a player setting?
And why would I like dynamic to be 1?
Since if it is so simple why have we been playing so laggy in those (I thought buggy) tunnels for 12 years?

Re: [Discuss] Map Fix index

Posted: 26 May 2015, 17:24
by Sauron
This will only fix the huge fps drop, the area is still sound buggy and slow on some shots.
Probably because there is to much fire torches in there.

Re: [Discuss] Map Fix index

Posted: 27 May 2015, 09:08
by Emirate
Stupid egyptians

Re: [Discuss] Map Fix index

Posted: 29 May 2015, 21:14
by Trekker
Sauron wrote:Was hard to find.
claymore disable.
http://cheaterskeeter.megalag.org/#claysdisable



Also let's discuss Egypt2004beta2.
rename to Egypt2004? since i dunno why still beta2 after 11 years.
Good find, I've seen it once but didn't know the addy. Thanks.

Retard was the one showing me how to edit entities without using QuArK or Radiant, I can show you if you put a temp server on for you and I. Anyone else interested can PM me and I run "The Shop" and explain how easy it is.

I will be supper busy this weekend though.

There are already many maps with 2 or 3 names, Ctrl was thinking of finding out the "proper" names for all maps and rename maps with multiple names to the original names.

If we changed any map name, players relying on map packs will be forced to download the map and possibly more. Not good specially for "new players" I thinks!
Dutchman wrote:the lower tunnel in Egypt2003 is very laggy, can that be fixed somehow?

p.s. the Germany is good and I love the jpntclx for Dutchman hehe!
For Germany, I added a HMG in the tunnel (just one for both teams) glad you like the changes.

I believe exp/jpnctf1 already has Snipers in the big rooms. (jpntclx has shotties there)

One change I like on "jpnctf1 Bastard's Corner Edition" is the removal of the spawn in the door way. I think I am the only one not liking that spawn point!

I tried egypt2003 and could not reproduce the lag or FPS drop! I even tried removing all sounds, fire and whatever I could edit without recompiling the map ... tried different settings and still no lag or FPS drop! constant 142.

Going to try and place some crates or other entities to see if it helps but need someone to show a screenshot of the lag or fps drop spots if possible.

Re: [Discuss] Map Fix index

Posted: 29 May 2015, 21:18
by MinatO
Trekker,

Little request here: is it possible to move the health spawns on dm/highlanders_desertmayhem? Those spawns under that flag ceiling are kinda annoying and nobody bothers to crawl under it since you it goes so slow that you'll die easily.
I know how to replace existing items/weapons with a different item/weapons but not how to move them to a a different coordinate.

Re: [Discuss] Map Fix index

Posted: 29 May 2015, 21:32
by Trekker
Sure Minato.

I am leaving town in less than 4 hours, if you want to do it properly ... wait till I return Sunday night or Monday morning.

If you have time now, meet me in Bastard's Corner, I have some time to spare.

Re: [Discuss] Map Fix index

Posted: 29 May 2015, 21:36
by Dutchman
Trekker wrote:
Dutchman wrote:the lower tunnel in Egypt2003 is very laggy, can that be fixed somehow?

p.s. the Germany is good and I love the jpntclx for Dutchman hehe!
For Germany, I added a HMG in the tunnel (just one for both teams) glad you like the changes.

I believe exp/jpnctf1 already has Snipers in the big rooms. (jpntclx has shotties there)

One change I like on "jpnctf1 Bastard's Corner Edition" is the removal of the spawn in the door way. I think I am the only one not liking that spawn point!

I tried egypt2003 and could not reproduce the lag or FPS drop! I even tried removing all sounds, fire and whatever I could edit without recompiling the map ... tried different settings and still no lag or FPS drop! constant 142.

Going to try and place some crates or other entities to see if it helps but need someone to show a screenshot of the lag or fps drop spots if possible.
I am not sure if it is FPS drop, I don't check my fps or anything. but when you are in the tunnel you don't get the sounds you normally have, other stuff. Think if you played it with multiple players you best hear and feel what you are missing when you walk in that lower part of the tunnel.

Re: [Discuss] Map Fix index

Posted: 29 May 2015, 21:55
by Sauron
This sound thing isn't something new, I believe nycctf also had problems with some sounds.
the flames can drop the fps but, it is not always the case.
More than likely that it is soundlag instead of 'framelag.'