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Re: ChAoS Unlimited Fire Maps

Posted: 18 Mar 2017, 15:18
by Sauron
https://youtu.be/f_9VRwXf_TQ?t=2" onclick="window.open(this.href);return false;

Re: ChAoS Unlimited Fire Maps

Posted: 18 Mar 2017, 16:05
by Trekker
Currently the only way to tell the bases apart is the blue ladders may be. Red base to the right Blue to the left.

Still a lilbit of "lag" around the upper palm tree.

fast map eh!

V3 is on EURO Bastards as per ChAos
maplist
hcbunker/ chaos_dustarenav3/ gotcha2016/ chaos_rat

Re: ChAoS Unlimited Fire Maps

Posted: 21 Mar 2017, 18:54
by Acadie
Trekker wrote:Still a lilbit of "lag" around the upper palm tree.
It's not lag. It's the way the palm tree is made with curvatures because ChAoS did not used the entity.

On the other side. A way to "fix" this would be placing a box around it using "clip" as textures.

Re: ChAoS Unlimited Fire Maps

Posted: 09 Apr 2017, 15:37
by Picard
Yo ChAoS nice to see you alive and well!

Chaos Fighting Club for life yo

-ShadY

Re: ChAoS Unlimited Fire Maps

Posted: 19 Apr 2017, 08:57
by ChAoS
Hi everybody,

Everybody i played with and had good times with, thanks !

I gonna quit SOF.

It hurts me to much to play or even build for this game...

Petra left me. Alone. I got nothing no more. See did not told me why.
I miss my kids, and grandkids... it hurts so much ...
Can not go on with this game. I learned to know her 8 years ago in this game...

Have a good life...

ChAoS

Re: ChAoS Unlimited Fire Maps

Posted: 21 Apr 2017, 11:21
by Sauron
To bad, I have send you a PM.
Hope you will still read that.
GL with relations & games and of course life.
chaos_dustarenav3.bsp
V3
(1.37 MiB) Downloaded 107 times

Re: ChAoS Unlimited Fire Maps

Posted: 21 Apr 2017, 20:30
by Emirate
Well fuck...

Keep your head up mate

Re: ChAoS Unlimited Fire Maps

Posted: 04 Jul 2017, 02:25
by Acadie
Sauron wrote:What wp/fp/gp/tx/lm/gt/tp/qp? same as quake's r_speedshots only less useful, cuz we get to guess...
I've tried to learn more just by messing around with cvars. I didn't really find something unfortunately but two cvar kept my attention though.

Code: Select all

/wp: World Polygons (Sources from other sites tells how the engine sees)
/fp:
/gp: Ghoul P. (This completely turn "0" when I turn on the 'ghl_no_render' cvar)
/tx:
/lm:
/gt: Ghoul T. (This completely turn "0" when I turn on the 'ghl_no_render' cvar)
/tp:
/qp: Quads P. (This completely turn "0" when I turn off the 'cl_quads' cvar)