Idd, Engine is still the same, despite our computers being beefed up a lot more.
The limits it has been told (the engine) will still impact us today like livin in 99.
Also the engine probably hasn't been tested for this kind of use.
More infoWill output how much the engine has to do.
-/+ depents on location.
What wp/fp/gp/tx/lm/gt/tp/qp? same as
quake's r_speedshots only less useful, cuz we get to guess...
Combine r_speeds with
If the engine has to much work r_warnings will fill the screen with red/yellow/orange/green overlay (each color is it's own identifier.)
egypt2003/containeryard are good maps to test the highest values. (many players lag on these maps)
sewerctf1/jpntclx are good maps to test the lowest values. (on sewer I haven't had 1 warning.)
That's really high.. for a relative small map.
Not sure about what the limits are but
:wp between 800/900 seems to trigger red screen.
:gp between 4000/5000 seems to trigger yellow screen
Here it seems red is for :wp
https://youtu.be/3dF7Ohg_W9Q?t=5yet on irqctf1 I get
2834:wp 0:fp 0:gp 59:tx 0:lm 0:gt 0:tp 0:qp
with no warnings. So could also be :tx. Being spec+outside of maps won't display overlay.
Also try to stay at the height players will be in the map.
:gp & :gt have impact on hud/gun. players that use cl_gun 0 have more/higher performance.
Trying to figure out what colors belongs to what
