Haha cheers mate. Who would have thought 3 years later. Would be cool to play it some time if we could get some people online.
Re: GER2015
Posted: 05 Mar 2018, 21:41
by Sauron
Re: GER2015
Posted: 06 Mar 2018, 00:01
by Trekker
Hayo, better late than never eh! thanks to Acadie, (took him just hours for the initial release)
We've already had some 2v2s and more ;)
Thanks Sauron, I was about to ask you for "proper" SS.
Once the links work "all the time" I'll delete some or all of mine ;)
Re: GER2015
Posted: 20 Mar 2018, 20:10
by TTSome1
Hayo wrote:Haha cheers mate. Who would have thought 3 years later. Would be cool to play it some time if we could get some people online.
Always up for a game if some TT's join in
Re: GER2015
Posted: 21 Mar 2018, 23:11
by Hayo
Lets play some upcoming sunday at 8pm. Who's in?
Re: GER2015
Posted: 22 Mar 2018, 14:00
by Emirate
I might be joining in
Re: GER2015
Posted: 22 Mar 2018, 20:03
by Sauron
Updated the oldfarts @ mad forum.
Re: GER2015
Posted: 23 Mar 2018, 23:30
by TTSome1
Hayo wrote:Lets play some upcoming sunday at 8pm. Who's in?
I'll be there
Re: GER2015
Posted: 04 Apr 2018, 17:17
by Acadie
I hate when I come to rebuild a fix version on something that could be done before. So here comes the "fix" version that I have made which you can see below:
Spoiler:
- One bad spawn is removed
- Added two extra shotgun near spawns (for a better fair play)
- Flickering lights are removed for a better frame rate
- Fixed compiling issue
- File size is reduced
IMPORTANT: If anyone who already have 'ger2015_x'. Be sure to remove your file and download this one instead. It is not the same one.