Alternate fire and primary fire of each weapon can be disabled using these SoFplus cvars. Simply set these to 1 instead of 0 to disable.
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set _sp_sv_disable_alt_attack_1 0
set _sp_sv_disable_alt_attack_10 0
set _sp_sv_disable_alt_attack_11 0
set _sp_sv_disable_alt_attack_12 0
set _sp_sv_disable_alt_attack_8 0
set _sp_sv_disable_alt_attack_9 0
set _sp_sv_disable_primary_attack_1 0
set _sp_sv_disable_primary_attack_2 0
set _sp_sv_disable_primary_attack_3 0
set _sp_sv_disable_primary_attack_4 0
set _sp_sv_disable_primary_attack_5 0
set _sp_sv_disable_primary_attack_6 0
set _sp_sv_disable_primary_attack_7 0
set _sp_sv_disable_primary_attack_8 0
set _sp_sv_disable_primary_attack_9 0
set _sp_sv_disable_primary_attack_10 0
set _sp_sv_disable_primary_attack_11 0
set _sp_sv_disable_primary_attack_12 0
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1 - Knife
2 - 9mm Pistol
3 - .44 Magnum
4 - Shotgun
5 - Sniper rifle
6 - Surpressed UZI
7 - SMG
8 - HMG
9 - Slug Thrower
10 - Rocket Launcher
11 - Flame Thrower
12 - Laser
How to disable Phos
Phos is the alternate fire of the hmg (8). So change the value like so:
Code: Select all
set _sp_sv_disable_alt_attack_8 1