Question about SoF models.
Question about SoF models.
I'd like to port models to another game. I'm experienced modeller, but I've never seen plugin or script for 3ds Max, only ghoul exporter, but I need importer.
Re: Question about SoF models.
Dunno if anything of what you say applies here; reading a little of this though http://tf2.gamebanana.com/tuts/11114" onclick="window.open(this.href);return false; and the concept seems interesting.
tbh you've posted about 5 years too late, there's little interest nowadays - back to mode, keep searching
tbh you've posted about 5 years too late, there's little interest nowadays - back to mode, keep searching
Re: Question about SoF models.
You should look for a Quake 2 importer, that's probably your best bet.
Re: Question about SoF models.
.gpm and .md2 are different things.
I know how to port models, just what about Sof ones?
I know how to port models, just what about Sof ones?
Re: Question about SoF models.
http://forum.tastyspleen.net/quake/inde ... ic=17252.0" onclick="window.open(this.href);return false;
Idk
Idk
Re: Question about SoF models.
Well, I heard of SDK with all models which size was 2.7 GB, but all of the links are dead. Do you still have the models, Persian?Persian wrote:Nope. Dno.
Re: Question about SoF models.
Well, then why do you have original viewmodel hands model on your sniper rifle?
Re: Question about SoF models.
Keifer wrote:Because most SoF Modding is edited through .tga files not models.
.tga files are textures, and this weapon has original hands.
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