SoF SDK models.

Models + Mapping, Computer & SOF Problems.
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SoF SDK models.

Post by Deagle195 »

Hello there, for some reason backpack models crash 3Ds Max R3 and some are really messed up like: Image
Any idea how to fix that? Thanks in advance.
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Posts: 6
Joined: 13 Jun 2015, 14:43

Re: SoF SDK models.

Post by 8chan »

Yes, some Max files is broken...:(

so I captured the model from Game by using the two tools below...

[ Dassault Systemes 3DVIA Printscreen 2.3 ]
http://dassault-systemes-3dvia-printscr ... r.com/2.3/" onclick="window.open(this.href);return false;

[ Autodesk 3dsMax exporter for 3DVIA Virtools (5.0.0.134 beta) ]
http://www.tavae.com/site/?page_id=189/" onclick="window.open(this.href);return false;

!!! Important !!!

*It must be added " +set developer 7" to link target of Sof1.
(because only Developer Mode can capture, but not perfect...)

*PrintScreen Hot key must be assigned a key that is not used in the Game (eg Num *)

Image

Here is Sof1 SDK include Max file! :)
http://www.atomicgamer.com/directory.php?id=2394" onclick="window.open(this.href);return false;

Have Fun!
Attachments
gasmask.zip
sample
(11.72 KiB) Downloaded 68 times
Reactions: 3
Posts: 6
Joined: 13 Jun 2015, 14:43

Re: SoF SDK models.

Post by 8chan »

Yes, some Max files is broken...:(

so I captured the model from Game by using the two tools below...

[ Dassault Systemes 3DVIA Printscreen 2.3 ]
http://dassault-systemes-3dvia-printscr ... r.com/2.3/" onclick="window.open(this.href);return false;

[ Autodesk 3dsMax exporter for 3DVIA Virtools (5.0.0.134 beta) ]
http://www.tavae.com/site/?page_id=189/" onclick="window.open(this.href);return false;

!!! Important !!!

*It must be added " +set developer 7" to link target of Sof1.
(because only Developer Mode can capture, but not perfect...)

*PrintScreen Hot key must be assigned a key that is not used in the Game (eg Num *)

Image

Here is Sof1 SDK include Max file! :)
http://www.atomicgamer.com/directory.php?id=2394" onclick="window.open(this.href);return false;

Have Fun!
Attachments
gasmask.zip
sample
(13.08 KiB) Downloaded 67 times
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Posts: 6
Joined: 27 May 2015, 10:46

Re: SoF SDK models.

Post by Deagle195 »

Thanks a lot man, could you possibly capture big, small and medium backpack as well? I just won't be able to download these tools for a while.
Those three: Image
Reactions: 3
Posts: 6
Joined: 13 Jun 2015, 14:43

Re: SoF SDK models.

Post by 8chan »

all backpack files are not broken.

You need to edit ".ifl" file...
(acc_backpack_low.ifl, acc_backpack_lrg.ifl, acc_backpack_smll.ifl)

Open the *.ifl file with text editor (eg NotePad)

Put the texture file (.tga) you want at the top of the line.

Image

It's just simply that. :)

attached GameStudio MDL7 files.

Image

Have Fun!
Attachments
backpacks.zip
sample
(12.25 KiB) Downloaded 64 times
Reactions: 1
Posts: 1872
Joined: 22 Nov 2011, 15:34

Re: SoF SDK models.

Post by MinatO »

I'm glad the Japanese and Mongol community is still active in SOF.
Keep it up guys. SOF 2015.
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Posts: 6
Joined: 27 May 2015, 10:46

Re: SoF SDK models.

Post by Deagle195 »

8chan wrote:all backpack files are not broken.

You need to edit ".ifl" file...
(acc_backpack_low.ifl, acc_backpack_lrg.ifl, acc_backpack_smll.ifl)

Open the *.ifl file with text editor (eg NotePad)

Put the texture file (.tga) you want at the top of the line.

Image

It's just simply that. :)

attached GameStudio MDL7 files.

Image

Have Fun!
For some reason even if I edit the .ifl, backpack models still crash 3Ds Max.
Also could you send them in .obj instead of .mdl please?
Reactions: 3
Posts: 6
Joined: 13 Jun 2015, 14:43

Re: SoF SDK models.

Post by 8chan »

attached OBJ files. :)
Attachments
obj.zip
OBJ files
(13.27 KiB) Downloaded 65 times
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Posts: 2254
Joined: 10 Dec 2011, 17:07

Re: SoF SDK models.

Post by Fuckemup »

Yes Minato... that would be awesome,but these are fakers with proxies :)
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